Combat always collides

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Author: Mute

Last revision: 25 Sep, 2025 at 01:57 UTC (5)

File size: 115.18 KB

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Description:

Prevents pawns from stacking when performing any combat duties.

Technical stuff

If a pawn is performing a duty that has the attribute alwaysShowWeapon, they will not be able to share a tile with other pawns. This replaces the periodic check of "is there a hostile in a given radius", resulting in a more predictable experience.

These duties are basically any sort of active participation in hostilities – raiding, sapping, breaching, prison breaks, etc.

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HarmonySteam Workshop
Revisions:

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