Adeptus Mechanicus: Armoury R1.0 Combat Extended Patch
V1.0
Patches my armoury mod to work with combat extended
load order
Combat Extended
Adeptus Mechanicus: Armoury R1.0
Adeptus Mechanicus: Armoury R1.0 Combat Extended Patch
Adeptus Mechanicus: Magos Xenobiologis R1.0 Inbuilt CE Support
Adeptus Mechanicus: Magos Xenobiologis (Playable Orkoids) R1.0 Inbuilt CE Support
Adeptus Mechanicus: Magos Xenobiologis (Playable Tau) R1.0 Inbuilt CE Support
Adeptus Mechanicus: Magos Xenobiologis (Playable Eldar) R1.0 Inbuilt CE Support
Upadte: Jamming, Gets Hot, and Rapid Fire special rules are now functional
Known issues
Currently disables Special weapon rules (Hot Shot, Overcharged)
Disables Laser effect
Necron Gauss Weaponry is functional but uses no ammo
Required items:
Click the title to search on this site.
Adeptus Mechanicus: Armoury R1.0 — Steam Workshop
[1.0] Combat Extended — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.