浩海计划

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Author: Horn号角

Last revision: 30 Jun, 2025 at 09:31 UTC (2)

File size: 158.73 MB

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Description:

Thank you for playing this mod. For bug and modification suggestions or customized weapons, please contact the author on QQ (in the introduction of the empty ammunition in the game) or the author on Bilibili via private message (ID: typewriter awa)
matters needing attention:
1. Positron accelerators should be constructed in the following order and have a uniform emission direction (taking team 1 as an example, with the emission direction to the right, and team 2 as the opposite):
——Startup unit ->Acceleration unit (minimum 8, no further power increase if more than 14) ->Release unit
2. The activation and release units of positrons are both upgraded to acceleration units!!!
3. The Giant Wave Vertical Missile Launch Stand can be upgraded to a rocket launch platform, and the upgrade item unlocked for launching rockets is the ground base station (which needs to be manually upgraded after launch). After upgrading to a ground base station, unlock ammunition: "Chixiao" – supersonic anti-ship missile (can be intercepted by laser, dome, "Starlight" – terminal interception system, with a medium probability of being intercepted under full alert of anti-aircraft artillery). After the ground base station is destroyed, the above process must be repeated (re launch the rocket).
4. Armor piercing shells can only be intercepted by lasers and flame beams, and the interception process will automatically intercept the shells (with certain field of view limitations). Warship armor can trigger armor piercing bouncing bullets to a certain extent, and whether the bullets bounce depends on the angle of incidence of the armor piercing bullets. 152mm armor piercing rounds can be bounced by steel plate [original armor] bullets at medium incidence angles (above 45 degrees), while larger caliber rounds require battleship armor. The anti collapse lining and its corresponding door have a one for one mechanism with all armor piercing bullets (that is, it can absolutely block one armor piercing bullet and reduce most of the splash damage)
5. The effect of the capped armor piercing bullet of the cloud penetrating electromagnetic cannon is the same as that of the armor piercing bullet, and it can be intercepted by releasing the inner lining and its corresponding door; Its ordinary shells bounce back with an energy shield (this applies to Silver Hairpin – Light Electromagnetic Cannon)
6. Torpedo launch tubes (except for extended range launch tubes) can be set to torpedo depth, calculated based on the weapon launch force (0%, meaning that when the cursor is on the innermost side of the clickable launch ring, the torpedo will not fall; the greater the force, the deeper the navigation depth. The underwater heading is basically parallel to the launch direction). Torpedoes have a distance limit and cannot attack from one side of the map to the other.
7. The anti-aircraft artillery unit is fully prepared as a consumable and can be built 4 times for a duration of 100 seconds. Each subsequent build will be blocked at the code level (i.e. destroying the device)
//Continuously updating awa
//English translated by bot, something might be different from the mod(

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Required DLC:

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Forts - Moonshot
Forts - High Seas
Revisions:

Old revisions of this mod are available below. Click the link to download.