Gravel Bus Stop
If you want to keep a gravel road and have a bus stop that matches its looks that’s the only one you’re gonna get at the workshop at the moment as far as I’m concerned.
Works as a regular bus stop (other vehicles should be able to drive through)
Capacity: 200
Although it’s my first item on the workshop I hope you enjoy it. If there are any issues let me know and I will try to fix them.
Collection of all my gravel road buildings:
https://steamcommunity.com/sharedfiles/filedetails/?id=3302276036
My workshop page:
https://steamcommunity.com/id/DRIFTERERE/myworkshopfiles/?appid=784150
TL;DR: The original workaround was causing problems with vehicles entering the bus stop, so I had to resort to the second one, which requires making it free to build, like the mud one in the game. I set a limit of 1000 per game, so it should be plenty.
First solution
The cleanest method to remove asphalt from between the road connections is to add a pedestrian one, like that.
$CONNECTION_ROAD_OUTPUT
20.0000 0.0000 -12.0000
8.0000 0.0000 -12.0000
$CONNECTION_PEDESTRIAN
20.0000 0.0000 0.0000
8.0000 0.0000 -0.0000
$CONNECTION_ROAD_INPUT
20.0000 0.0000 12.0000
8.0000 0.0000 12.0000
When the pedestrian one is placed in the middle it seems to break the auto generation of the connecting asphalt. I have found this on the only in game bus end station that has a pedestrian connection, so credit for this to whoever made it. The only problem is that it messes up the vehicle pathing between road connections and parking spaces when they are both directional. Not when the station is one-way, like in the example above.
Second solution
This one has a downside of requiring building costs to be commented out of the file with – in front of them, and adding a building limit cap like that.
-$COST_WORK SOVIET_CONSTRUCTION_GROUNDWORKS 0.0
-$COST_WORK_VEHICLE_STATION_ACCORDING_NODE Model_Part
-$COST_RESOURCE gravel 6.0
-$COST_RESOURCE workers 15.0
-$COST_WORK SOVIET_CONSTRUCTION_BRICKS_LAYING 1.0
-$COST_RESOURCE workers 30.0
-$COST_RESOURCE gravel 6.0
-$COST_RESOURCE concrete 1.5
-$COST_RESOURCE steel 0.2
-$COST_RESOURCE boards 0.5
$NO_LIFESPAN
$WATERSEWAGE_DISABLE
$ELECTRIC_DISABLE
$HEATING_DISABLE
$COUNT_LIMIT 1000
By doing that, the connecting road is still created, but this time out of mud, not asphalt. That way it can be covered by any other pavement like gravel, panels or asphalt for that matter. It follows the hierarchy of road construction, so everything can cover mud, but nothing can cover asphalt.
Revisions:
Old revisions of this mod are available below. Click the link to download.