Project MIX (Project FIX)

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Author: 巴鲁斯

Last revision: 8 Oct, 2024 at 04:09 UTC (2)

File size: 1.04 MB

On Steam Workshop

Description:

This mod aims to fix all bugs, inconsistencies, animations, broken skills, passives, and balance tweaks for smoother and better play experience. Its a work in progress. 該模組旨在修復所有錯誤、不一致、動畫、損壞的技能、被動和平衡調整,以獲得更流暢、更好的遊戲體驗。這是一項正在進行的工作

v1.9
Add support for game v1.1
Slightly adjusted the balance and feedback plz
Note: the devs deleted 99% of the editable hero data, not sure if it will affect the game.

[Translation Progress]
Done. If you find that the description of some skills has changed, its actual translation should be these.

[Compatibility]
Compatible with all other mods. I suggests that you can place this mod at the last of the mod list priority and run it as part of the game proper, without affecting the normal use of any other mods.

[Base Contents]
Unlock Full Map (free option on the second page of Legacy) covering the new version of the map as well as Sultan’s town and Ifrit Domain.
Base stats slightly boosted, all unique modelled NPCs enhanced, five faction leaders enhanced, solve the issue where NPCs run out of mana during sieges and become ineffective.
Time flow: 1x -> 0.9x (this should slightly reduce the situation where NPCs get significantly stronger while you’re in a long travel)
External time flow in battle: 1x -> 0.45x
Base number of Heroes: 3 -> 6
Base number of Squads: 6 -> 10 (total of 25 including talents)
Merchant/Looting System: overhaul
Minor enhancements to all talents, enhancements to all equipment, durability doubled.
Maximum Critical Rate: 90% -> 100%
Dungeon loading time and time requirement: 0.5x
Town resource/income multiplier: 2x
Town building construction time: 0.5x
Siege Preparation Time slightly modified, buildings will not be destroyed after capture.
Classed up the Arena NPCs depend on their names.
Legacy Points:
★ Talent Points: 5 -> 3 (Quantity: 5 -> 10)
★ Attribute potions: 5 -> 1, Sorcery potions: 15 -> 10 (Quantity: Fixed -> Highest number of difficulty)
★ Skills: 25/50 -> 25

[Logic]
EXP required for upgrades/Basic growth attributes: New Formula
Reworked Difficulty in Legacy:
★ Enemy’s HP/ATK ratio for each level of difficulty: 30:20 -> 20:5
★ Maximum difficulty can be reached through Sandbox mode: 29 -> 30
(Sandbox) Ifrit unlock time: ~92 -> ~66 (This time fluctuates in vanilla tho)
Added the "Capital" designation: Umbra Cliffs -> Mireton, Zagros Mountains -> Frost Valley, Redstone Valley -> Redstone Keep, Crying Rock -> Triptych Rock, Ifrit Domain -> Vut-Ami, Twinluna Valley -> Golden Bazaar, West Docana Desert -> Camel Bell Bazaar. Relocated all Tavern Maidens to the capitals.
Items with higher level will be sold earlier by merchants.
Removed the mechanism that makes rare merchants sell more expensive items.
Removed the best before date of White Rose Potions and all potions stackable (99).
Adjusted the initial levels of NPCs, added unique weapons and equipment to some NPCs, and reduced the level gap for NPCs in the Arena/Tournament.
Adjusted the movement speed of all types of units in the main world.
Increased purchase tolerance for new players.
Corrected "Prestige" to "Talent Points" in Legacy Pages.
Chanced the icons for "Difficulty" and "Talent Points" in Legacy Pages.

[Skills]
New combat AI for all NPCs
All Types of Basic Attacks Major overhaul for improved feeling
Arena/Boxing Adjustments and optimisations
★ All skills have optimised feel. (Fight with confidence!)
Spiritmancer Optimisations
Spirit Witch Adjustments and optimisations
★ Fixed the bug where Fear Bullet having too much delay.
Jackal Adjustments, reworks, and optimisations
★ Reworked dash skill with increased range and removed rebound. (similar to assassination skills in other games)
★ Overall reduced mana cost.
Shaman Adjustments, reworks, and optimisations
★ Completely rewritten logic for active skills. Non-transformation skills have significantly enhanced stats and greatly accelerated cycles. (feedback needed!)
Knight-Errant Adjustments, reworks, and optimisations
★ Redesigned effects for the three-stage slash skill.
Berserker Adjustments and optimisations
Sentinel Adjustments, reworks, and optimisations
★ Increased range for some skills, including ultimate bug fixes.
Sultan Adjustments, reworks, and optimisations
★ Removed recoil and shake from *Machine Gun*, reduced CD of boomerang by 2 seconds.
Zhang Yue: optimisations
Xin Qi Ji: optimisations
Neutral skills, especially those in Legacy: Enhanced and optimisations
Unique Modelled NPCs and Heroes from DLC: Adjustments, optimisations and BUG fixes
Fixed the bug that some skill descriptions didn’t match the actual values, and took the stronger of the two.
% resist now working!

[Gems]
Maximum Inset Stone/Inset Rewasher: 10 -> 99
Increased Number of Gems & Stones sold by Merchants.

[Troops]
Health (Percentage):
All Beasts: +~5%
Mercenary Soldiers: +~5%
White Rose Soldiers: +~12%
Defender’s Main Base vs. Attacker’s Main Base: +12.5%
Various Obstacles: -12.5%
Scorpion Breeding Tents: +20%
Barracks/Warehouses (outside of the main base): -20%
Various Arrow Towers: -28.6%
Attack (Percentage):
Various Arrow Towers: -25%
*New in v1.85* slightly rebalanced faction troops within 2%
*New in v1.87* slightly rebalanced faction troops within 5%

[MISC]
Please turn on [Allow mod overlay DLC] in the mod manager.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.