C&P: Naval Trade Protection

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Authors: Leugi, Zharques

Last revision: 24 Aug, 2024 at 14:57 UTC (1)

File size: 627.94 KB

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Description:

Caravans & Pilgrims is a collection of mods thriving to improve the gameplay of Trade, pushing it beyond just getting gold from somewhere else. This mod in particular is focused on making the experience of defending Naval Trade Routes a bit more interesting without just making them permanently immune to plundering, as well as reworking two important wonders that are part of the defense and naval trade route theme. Part of the "Modder Pass VI: Caravans of the Silk Road" pack from the Civilization VI Helpline.

Caravans & Pilgrims

Naval Trade Protection

This mod makes some changes to allow you to defend naval trade routes more easily. First off, Naval units all gain the ability to protect naval trade routes from plundering within two tiles, and they also gain +1 sight, allowing them to be more useful when defending trade routes. Reyna also gains a promotion that protects all Trade Routes within 6 tiles. It also includes a rework for the Great LightHouse and the Colossus which focus on naval trade routes and turtling respectively.

Naval Unit Abilities

Naval Units have received a couple abilities to aid in protecting naval trade routes:

  • All Naval Units receive +1 Sight
  • All Naval Units grant Plunder Immunity to Naval Trade Routes within 2 tiles.
  • Additionally, there’s a new policy to allow Naval Units to be transferred between City Centers, allowing you to move them around more easily for the longer naval routes.
    Overland Portage (Military – Unlocked at Exploration)
    Allows Naval Units to be transferred from one City Center to another.
Reyna’s New Promotion

Reyna’s Harbormaster promotion has been changed to aid in Trade Route Protection as well as to promote getting many Trading Posts from other civs:

  • Customs Duty (replacing Harbormaster)
    +4 Gold, +1 Loyalty from every Trading Post of any civilization in this city. Traders within 6 tiles may not be plundered.
Wonder Reworks
  • Great Lighthouse
    Provides capacity to build an additional Trade Route.
    Extends the range of Naval Trade Routes by 10 tiles.
    +1 Movement for all naval units.

    +3 Gold, +1 Great Admiral Points per turn.

    Must be built on a coast tile next to a Harbor with a Lighthouse.

    )A general buff to gain more trade and extend trade routes, getting the Trade Route from the Colossus. The movement already helps a lot to protect Trade Routes thanks to the other new abilities, so the focus of the Great Lightouse is in trying to send Naval Routes further away with ease.

  • Colossus
    Cities within 6 tiles of the wonder can’t be placed Under Siege and gain +5 City Ranged Strength.
    All owned cities gain +5 City Defense Strength.
    Defeating enemy units in your territory provides +1 Era Score.

    +1 Great Engineer Points.

    Must be built on a Coast tile adjacent to a city with Walls, may not be built on Lakes.

    (Colossus has been hugely reworked to focus on defense to better reflect the original history of its construction. The Colossus also becomes a nice option for turtling a group of coastal cities (or a big island depending on the map) which should help defending against barbarians that get close)

    If you need to disable any of the Wonder reworks, whether because you don’t like them or because you are using another mod to rework them, you can do so at the Game Settings.

    This mod is part of a group of mods that are intended to work together called "Caravans & Pilgrims", you can check the rest of the mods in this collection. If you are curious of all the changes you can also check this nifty document.[docs.google.com]

    Art, Code & Design: Leugi
    Civilopedia Texts for Overland Portage: Zharques
    Special thanks to Sukritact and Lime for their helpful feedback.

    If you want to provide feedback for this project, check its future progress, or even start and promote your own civ projects, you can do so at this discord channel!
    [discord.gg]

    BTW, if you want to support my work you can either follow me on steam, rate or
    [www.buymeacoffee.com]

Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.