Prometheus
2 Years. 2000 Hours. One Submarine.
I hope it was worth the wait.
Prometheus
Tier – III
Class – Attack
Dimensions – 73×15 m
Prometheus-Class Quick Reference Handbook [docs.google.com]
Two years ago, to the day, I started designing a submarine. My goal was to create something unlike anything else Barotrauma’s workshop had ever seen- to design a sub that was unique, both visually and mechanically, included systems and features never before seen in Barotrauma, and a submarine that was, above all else, fun to play on.
It wasn’t easy. Nearly every part of this submarine was reworked at one point or another, either because of updates breaking functionality, discoveries of new tech, or because it simply didn’t feel right.
The result, I hope, is something new. The Prometheus is a bespoke submarine, nearly every part is custom made or edited for use on board this sub. New machines interact with each other in unique ways, existing machines have new mechanics, and every upside has an equally hazardous downside, should things go wrong.
Unique Mechanics
- Reactor Coolant System
- Pressure Release Valves
- Speed Brakes
- Engine Fires
- External SCRAM System
- Reactor Event Log
- And Much, Much More…
Q: That sub doesn’t look Vanilla. Are mods required?
A: No. The Prometheus is a completely self-contained content package, simply plug-and-play as you would with any other custom submarine.
Q: Will the sub cause performance issues?
A: It shouldn’t. The Prometheus stays within the soft limits set by the submarine editor. If you are experiencing performance issues, try using Performance Fix
Q: Can I swap the submarine weapons out using the hardpoint system?
A: Yes, though I wouldn’t recommend it. Everything will function just fine, but the loaders in the gunnery bay will be swapped out for vanilla ones, and it’ll look pretty hideous. The horror…
Q: Is the sub bot friendly?
A: Yes, bots can fully traverse the sub, including internal airlocks. (This means husks too…)
Q: Did you really spend 2000 hours building a single submarine?
A: Yeah…
The Prometheus uses heavily edited and integrated content from the following mods.
Visual Variety Pack
Oxygear Content Pack
EK Dockyard
Alarms Extended
Alarms, TCAS & GPWS
On their own, these mods are deprecated, and required significant modernization to be used in the Prometheus. As such, they cannot be used together.
There are no other known incompatibilities.
Revisions:
Old revisions of this mod are available below. Click the link to download.