Phantagonist’s Chinese Dynasty Uniques

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Authors: JNR, ScarletW, IthildinX, boom, c, Phantagonist, Mikecro

Last revision: 31 Jan at 15:40 UTC (7)

File size: 418.58 MB

On Steam Workshop

Description:
33 New Chinese Dynasties!

Overview

Adds 33 new Chinese dynasties with unique abilities, unique units and unique improvements.

  • Chinese leaders no longer use generic (and sometimes anachronistic) abilities. Instead, they receive uniques with respect to their dynasties. No more "Kublai Khan builds the Great Wall"!
  • All official Chinese leaders are supported.
  • A number of Chinese leader MODs are supported. Check our collection and suscribe them.

Details

The extensive list of 33 dynasty unique abilities, unique units and unique improvements can be accessed here[docs.google.com].

Compatibility

Notes
  • The "multiple dynasties under one Civilization" is an essential part of the design, as well as avoiding multiple Chinese leaders to be chosen in random-picks. There is no plan to change the dynasties into separate civilizations, and such suggestion is not entertained.
  • Zheng, King of Qin is not supported as the abilities are infused in the designs of the Qin Dynasty. Instead, Qin Shi Huang (Unifier) is renamed Zheng, King of Qin to represent his conquests towards unification of China.
  • Great Wall (now known as Great Wall of Qin) has its overpowered Culture and Gold nerfed, with new utilities added.
  • The Shang Dynasty ability is inspired by Tomatekh’s Civ V Shang Dynasty MOD.
  • The Qing Dynasty ability is inspired by the Banner Armes in Age of Empires III.
  • This MOD does not contain changes to original game Chinese leaders to ensure maximum compatibility. We have planned to make a separate MOD for leader ability rework. Stay tuned!

Reminders
  • There could be minor glitches (that does not affect normal gameplay) in unit animations and strategic view. Fixes are working in progress. UPDATE: Strategic view is fixed.
  • The number of new assets is less than 100, though using multiple asset-heavy MODs might still reach asset limits. To minimize the number of assets and textures, this MOD uses recombined and retextured assets extensively and re-uses historic moments for multiple uniques.
  • When using MODs that grant uniques to the Chinese civilization like Steel and Thunder: Unique Units, those uniques will be available to all Chinese leaders as usual, though adding unique units might have issues in unit movement and upgrading.
  • Due to unidentified technical issues, this MOD is incompatible with Team PVP balanced MOD.

Supports English, Simplified Chinese and Traditional Chinese.
UPDATE: Now supports Japanese version of original Chinese leaders’ dynasties. (Qin Dynasty, Yuan Dynasty, Ming Dynasty, Wu Zhou)
Requires Rise & Fall, Gathering Storm, New Frontier Pass and Leader Pass.

Credits

(In alphabetical order)
Many thanks to:
Boom, for providing assets of a palatial building.
c, for providing designs to a number of dynasties.
IthildinX, for importing the wooden stage of Goulan Washe.
JNR, for providing the furnace and bloomery assets.
Leugi, for sharing the assets of City Styles.
Mikecro, for providing assets essential to a number of improvements.
RMinaj, for making the majority of unit and improvement icons.
Zolaar, for providing the pagoda and circular terrace assets.
朝花夕拾守候, for providing the lacquered shield asset.

– And everyone in the Discord channel of Civ VI Modding Helpline, and QQ channels of Chinese modding communities, for providing suggestions and feedback!