Sukritact’s Urban Identities

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Author: sukritact

Last revision: 13 Nov, 2024 at 20:46 UTC (1)

File size: 3.12 MB

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Description:


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Urban Identities is a brand new Game Mode that shakes up how you build and plan your cities!

Regions dot the map, each with unique Identities that can be claimed by being the first to settle a city there. Identities are traits that change the rules of urban planning!

Where will you build? What will your metropolises be known for?


Civilization VI has always been filled with varied terrain: but Urban Identities will make them matter. Everything from vast cliffs, and dense jungles, to placid lakes may now be marked out as a Region. While they might not be quite as wondrous as Natural Wonders, there’s still something special about them. Perhaps you should build a city there to find out why?


Identities make your cities unique. Whether it be a quirk of the terrain or a reputation it has earned: Identities will change how your cities operate. Geyser Fields change Geothermal Vents from a mere scientific curiosity to a tourist attraction if you’ve a Theatre Square adjacent to it! Hardwood Trees might make building an Industrial Zone in the middle of a forest a better proposition. Other Identities your cities can earn will shake things up in different ways!


This is just the beginning! Future updates will add more Regions and Identity types, as well as brand new ways to earn Identities for cities based off how you play!

Both systems are also modular! So other modders can easily add Regions and Identities of their own.

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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.