Tending Takes Time

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Author: Mlie

Last revision: 30 Jun, 2025 at 19:59 UTC (1)

File size: 163.99 KB

On Steam Workshop

Description:

Why should it take the same amount of time for a doctor to fix a surface cut on an arm as it takes to stop the bleeding of a recently shot off leg?

With this mod active the time it takes to tend to an injury will vary based on some different factors.

Things that increased tend-time:

  • Heavy bleeding, with massive bleeding increasing it even more
  • Life threatening injury
  • Internal injury
  • Missing bodypart

Things that decrease tend-time:

  • Low bleeding with no bleeding decreasing it even more
  • Permanent injury
  • External injury

All factors can be turned off in the mod settings as well as changing the decrease and increase-values.

Technically the mod adds an init-action to the waiting-toil of the tending-job that changes the duration based on the hediffs that will be tended.

Mod-idea by: Erythion

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: medical, healing

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HarmonySteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.