[LOT] Legitimacy Over Time

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Author: jawwadbr

Last revision: 30 Aug at 22:30 UTC (1)

File size: 578.44 KB

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Description:

Legitimacy Over Time

This is a mod designed to enhance the gaming experience without becoming completely unbalanced. If you’re not satisfied with how Paradox implemented the legitimacy system, this mod might be for you.

Why was this mod created?

Isn’t it fitting for a ruler to gain legitimacy over time? If a ruler is competent enough to stay in power for years and years, doesn’t that in itself prove their right to rule to some extent?
This mod represents the idea that the longer a ruler remains in power, the more their right to rule and thus their legitimacy increases every year.

What does this mod do?

It allows all rulers above age 16 to gain legitimacy over time. The calculation is quite simple all rulers receive legitimacy yearly and depending on the Culture Era, and here’s how it works:

Tribal Era:

  • Count: Years as Count * 0.5
  • Duke: Years as Duke * 1
  • King: Years as King * 2
  • Emperor: Years as Emperor * 4

Early Medieval or later:

  • Count: Years as Count (Count does not have a multiplier)
  • Duke: Years as Duke * 2
  • King: Years as King * 4
  • Emperor: Years as Emperor * 6

Powerful Vassal Opinions Matter

As a ruler, it is important to maintain good relations with your strongest vassals because they are pillars of the realm and help fortify your legitimacy over the throne. Having good or bad relations with your powerful vassals can impact your yearly legitimacy gain.

Here is a breakdown of this new system:
You need to have at least 60% of powerful vassals with a positive opinion to receive a flat 10% gain on your yearly legitimacy. If you have less than 60%, you will receive a % deduction per negative relation (5% in Tribal Era and 10% in Early Medieval Era or later) with a powerful vassal, which will be subtracted from your yearly gain.
If you have 0% of powerful vassals with a positive opinion, you will start to lose legitimacy yearly, equal to the number of powerful vassals with a negative opinion multiplied by 3 in Tribal Era or 10 in Early Medieval Era or later.

Here is a list of the required number of positive relations (equal to 60%) to gain the 10% increase:

  • Count: 2 out of 3 powerful vassals
  • Duke: 3 out of 4 powerful vassals
  • King: 3 out of 5 powerful vassals
  • Emperor: 3 out of 5 powerful vassals

NOTE: The percentages does not affect legitmacy gain from outside sources, only affects this mod.

All percentages values are experimental and might change in the future if it proofs to not be good enough.

Compatibility

Based on my tests, it appears to be compatible with all mods, but I’m not entirely sure. If you encounter any issues, please report on the Bug Report thread.

FAQs
  1. Is this mod completed?
    Not yet, still need more work to do. Check the "To-Do/Ideas" to know more.
  2. Can this be used in multiplayer?
    Yes.
  3. Is this save game compatible?
    It should be. However, in your existing save game, if you have been a ruler for 1 or more years, the new version (v20240813 or above) will reset those years to implement the new system. But when you start playing with your heir, everything will go back to normal.

To-Do | Ideas

This is a list of many things that I’m currently implementing or might implement; not all might be implemented, some might be scrapped. Want to make a suggestion or share an idea? Just Click Here.

  1. Adjust the gain multipliers for all title tiers. Might be decreased or increased. (Number values are still under consideration.)
  2. High Dread can cause penalties to the yearly legitimacy gain and might even make you ineligible to gain yearly legitimacy. (This feedback came from the community. If anyone thinks it should work differently, please post it in the Feedback thread.)
  3. Some actions, such as kidnapping a vassal or having bad secrets discovered (such as murdering a vassal), can result in penalties to the legitimacy gain. (Idea came from the community)
  4. Add a small grace period for when the character becomes a Ruler. This will help the first years as a new ruler, so you will have a bit of time to improve your powerful vassals opinions before they start to impact your yearly legitimacy. (All values needs consideration.)

There might be more items on this list, but I can’t remember them all. If you want to talk with me and learn more Just Click Here.

Any bugs please report!
Don’t forget to check the Change Notes to know more about the changes.

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Revisions:

Old revisions of this mod are available below. Click the link to download.