Zulib Weapons Core

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Author: Lucjan

Last revision: 25 Jan, 2025 at 21:36 UTC (1)

File size: 5.05 MB

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Description:

############### Description ###############
A framework mod for weapons and calibers. Mostly useless on its own, but it was created while collaborating with the authors of ToG, MoW, and Rato’s GBO.

Let me know if you find an error!

############### What It Does ###############

– Introduces new calibers (see list below)
– Provides 4+ ammo types per caliber
– Adds crafting recipes for all ammos (only those used by weapons will appear in shops/crafting menus)
– Optionally changes vanilla weapon calibers to appropriate alternatives
– Adds ammo and caliber categories to Bobby Rays if weapons using those calibers are detected
– Adjusts LootDefs to include compatible ammo if a deprecated caliber is found
– Updates sector stash weapons and unit/merc inventories when loading a save with caliber changes
– Provides weapon slot dependencies for modders, improving compatibility between MoW and ToG

############### What It Doesn’t Do ###############

Adjust ammo carried by squads. For example, switching an AK74 to 5.45x39mm won’t automatically add that ammo to squad inventories.

Include detailed cost/value balancing for recipes/ammos. Pricing logic remains aligned with vanilla due to mod-agnostic design.

############### Currently Added Calibers ###############
.22 LR
.32 ACP
.32 H&R Magnum
.357 Magnum
.38 Special
.380 ACP
.40 S&W
.44 Magnum
.44 AMP
.45 ACP
.50 AE
.280 British
.300 Blackout
.300 Winchester Magnum
.30-06 Springfield
.303 British
.308 Winchester
.338 Lapua Magnum
.408 CheyTac
9x18mm Makarov
4.6x30mm
4.7x33mm
5.7x28mm
7.62x25mm Tokarev
7.65x21mm Parabellum
5.45x39mm
6.5 Creedmoor
6.5 Grendel
9x39mm
7.92x33mm
7.5x54mm French
7.62x54mmR
7.92x57mm Mauser
20x82mm
22mm NATO
22mm WP

############### Info for Modders ###############
> The slot fix overwrites the UpdateVisualObj() function on each individual weapon class.
> When loot_tables are generated it checks if the spawned ammo is actually used by any gun. If it isn’t it will check if there’s a weapon that uses the ammo and change it to that

############### Thanks ###############
To the JA3 modding community and Haemimont devs. Special thanks to LotR [Henchman], Archimedes, Rato, Toni, Grinch91, Lucjan, and others.
Shoutout to Typesgal for the CaptureItFont used in the title (https://www.dafont.com/typesgal.d3983 ).

Outdated Mod Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3176389352


Version: 1.08-597

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Revisions:

Old revisions of this mod are available below. Click the link to download.