Rebalanced Automatic Development

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Author: IanLovesStudy

Last revision: 27 Jul, 2023 at 17:25 UTC (2)

File size: 41.98 KB

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Description:

Game Version: 1.35
Ironman Compatibility: No.
Savegame Compatibility: Yes for the vanilla game. Not sure for others.
Mod compatibility:
Yes for most mods.

Does the fact that smaller countries get to develop their provinces while large empires can’t spare points to do so upset you? Do you hate the idea that provinces can be developed by spending monarch power and want a more natural way? Then this mod is for you.

This mod disables the ability to develop provinces manually, with limited exceptions. Provinces without devastation will grow automatically, with terrains, buildings and other things that affect development cost in the vanilla game (except for province modifiers granted by events and missions) speeding up or slowing down this process. On the flipside, provinces can also lose development, when devastation is present in the provinces. Every two year, an event pops up, informing you the exact amount of growth and loss, including your subjects’ development.

To balance the decreased need for monarch power, base monthly monarch power is reduced by 1, and advisors are 50% more expensive. If you still have a monarch power surplus, I made a couple of decisions denoted by "Monarch Surplus" for you to spend your monarch power.

Also, there is a development census event mrdtest.0, which you can call in the console to see how the development is like across the world. Not that useful but interesting.

Credit:
I get the idea partially from this mod: Auto Development 1.2 by bbangjae0605 https://steamcommunity.com/sharedfiles/filedetails/?id=1216903473
Too bad it’s dead now.
German localisation: Virox

FAQs:

Q: Can I develop my provinces manually?

A: In short, no. But there are exceptions. Any country with at least 100 total development can develop its capital up to 30 development. In the age of revolution, any country with at least 300 total development can develop its capital up to 50 development. I generally don’t want to allow manual development of provinces, but these exceptions are allowed to complete age objectives.

Q: How does the development growth work? Can I speed it up in any way?

A: First, only a province without devastation can grow. The default growth speed is modified by terrains, buildings, climates, edicts, local trade goods, etc, just like the vanilla game. And the way they work is similar to that in the vanilla game. If a modifier provides a -10% development cost in the vanilla game, it reduces the MTTH of a development growth event by 10% in this mod. Besides, the more total development your country has, to faster your capital grows. The more local development a province has, the faster the province grows. In addition, colonies get gaster growth. Nonetheless, province modifiers granted by events and missions do not work right now.

Q: How does a province lose its development?

A: First, only a province with at least 10 devastation can lose development. After that, every 10 more devastation further increases the chance that the province loses its development.

Q: How much does this mod slow the game?

A: I barely noticed any impact on the speed of the game.

Q: How exactly does the world look like after this mod is activated?

A: I did an all AI test run and the result in 1820 is:
Provinces over 100: 1 (Beijing:109)
Province over 70: 2 (Istanbul: 79, Cairo: 71)
Province over 60: 1 (Paris:65)
Provinces over 50: 4 (London:56, Kyoto:53, Canton:51, Amsterdam:50)
Provinces over 40: 24 0.7%
Provinces over 30: 98 3.1%
Provinces over 20: 497 16.1%
Provinces over 10: 1258 40.9%
Provinces below 10: 1187 38.6%

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Revisions:

Old revisions of this mod are available below. Click the link to download.