Stronger Holy Nation
A mod for those who feel like the Holy nation’s soldiers needed a bit of a boost, or felt like they were cleaving through their ranks without much of a fight.
What is Does:
– Most HN soldiers have had a minor stat boost, with weaker units receiving more of this. They’ve also been made stronger via the love of okran, with which they use to not run around encumbered everywhere.
– Okran has gazed upon the equipment of his faithful cannonfodder, and found it wanting. They now have more substantial armor, with Servants now having helmets, Servant robes, and shoes, among other bits. Their survivalbility has thus increased by 10% or so. Who knows, math isn’t our forte.
– Paladins have taken notice that they keep losing their arms. All HN soldiers now come with leather underarmor or better, which should help them stop becoming amputees. Increases with rank.
– All HN soldiers now come equipped with a short cleaver, so that they may continue to purge the darkness without the use of one of their arms.
– Paladins and higher have an increased chance to spawn with better weapon grades, with the chance increasing as their importance increases. Inquisitors shouldn’t be running around with a sharp rusted stick anymore… most of the time.
– Both versions of the Stout Hessian now provide mediocre armor. No longer will the world’s most popular pair of soldier pants provide zero protection.
– Took away the priest’s beatin stick, and gave them a book and decent martial arts skills. They may now punch you into pulp and then recite all the reasons why you are bad. Edit: Priests will now start reciting holy books.
– Added a "Holy Lantern" with which to fight back the darkness with. found on people who probably preform burnings.
– Added a start, go forth and purge the heretic.
– Added a new unit, the Inquisition Agent. Being the eyes, ears, and Holy claw of the HN, they range from barely knowing which end of a sword is the killy bit, to rivaling a high paladin in combat prowess. Can be found attached to patrols and inquisitors, being really creepy-like.
*EDIT* Gave them a bunch of dialogue, testing to see if properly working. *Should* stop to check the player’s belongings as they travel, comment on things around them, and react to battles. All of this was done in a very haphazard, makeshift manner.
– Beefed up some of the HN patrols and raids. It should now be at least somewhat plausible that they aren’t terribly losing a multifront war. very WIP, need feedback.
Should be compatible with mods that leave HN stats, HN equipment, and dialogue alone. Anything that touches those will probably result in an override, depending on load order.
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PLEASE give any and all feedback, criticism, suggestions, etc etc, especially concerning the raid numbers and general balance. Given the state of my potato, it is difficult to test everything myself.
My interest in Kenshi sorta comes and goes, and so does my motivation to mod it. I’ll try to keep it up to date and working, and maybe fix/add more dialogue packs, but no promises. If you’d like to pick up where I’ve left off, feel free to ask. *
Revisions:
Old revisions of this mod are available below. Click the link to download.