[VJ Base] Humanimal SNPCs: Part 1 – The Humanimal’s [Update!]
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Log: 26 (Insurectionality Experiment. Status: uncontrollable)
I was a Scientist at the Fjellerke Company near Sognefjord. A few days ago I was baffled by the "creation" of what I have taken part in creating. I was the safety manager, with a secondary Bio-engineer for them. I regret everything I’ve done, and due to the neglect of my actions and the incident, I’m left in this compartment room with only food to last for about 6 more days. There is a rifle and ammunition within the security desk. But I wasn’t brave enough to stand up to that "Creation". My name is Reidar Blix, and I have no other option but to escape with all I can as I don’t want to find out what will happen to me if I let that thing catch me alive, as the screams of my colleagues who encountered that beast still haunt me to this very moment.
— End Transmission —
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– Humanimal [Pupa]
– Humanimal [Parasite]
– Humanimal [Newborn]
– Humanimal
– Humanimal [Frenzied]
– Humanimal [Warrior]
– Humanimal [Waster]
– Humanimal [Vampire]
– Humanimal [Alpha]
– Humanimal [Mother]
– Humanimal [Cicada-Young]
– Humanimal [Blood-Cicada]
— // Entity \ —
– Humanimal [Egg]
— // Cannot be spawned from menu \ —
– Parasite [Water]
– Parasite [Land]
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- Has a ranged attack. [Can be disabled via convar!]
- Can be stunned by non-lethal explosive damage, shock damage, sonic damage and from the physgun.
- The SNPCs run animations change when on fire or below 10 health.
- SNPCs feature a gibbing mechanic. [Can be disabled via convar!]
- Have the unique ability to have a 1 – 3 chance when melee attacking, they’ll retreat to cover and hide and not emit any idle sounds. (Can be disabled through convar)
- When the SNPC successfully hits the player, their screen will go black for a second and fade away.
- The SNPC never resets when an enemy is out of sight for too long.
- The SNPC can jump to high positions.
- SNPCs have passive health regeneration.
- SNPCs have a chance to expel a cloud of blood when damaged causing a small amount of Nervegas damage to nearby enemies.
- Alpha Humanimal has a passive gas cloud that lingers around them. [Can be disabled via convar!]
- Humanimal [Mother] can birth Newborns for support.
- Humanimals will be able to evolve. [Can be disabled via convar!]
- Humanimals can only evolve when not in combat but only when they’re idle.
- Alpha and Mother Humanimal are faster than the regular Humanimal.
- 1 – 35 chance to retreat when damaged.
- SNPC evolve timer can be shortened when a Humanimal gets a kill.
- Humanimal’s can regain a fixed amount of health when getting a kill.
- Humanimal [Vampires] can regen a lot of HP when successfully hitting an enemy.
- Chance that when they’re shot, it’ll spawn gibs.
- Parasites spawn from Humanimals when killed in a body of water.
- Humanimal [Mother] can spawn 1 – 3 pupas when they explode on death.
- Humanimal’s can knock out the weapon from your hand.
- They can eat bodies! (Only the bodies of VJ SNPCs.)
- The Humanimal [Frenzied] have a lower chance of retreating when melee attacking, plus their damage is entirely random, ranging from 10 – 120 damage.
- Humanimal’s can now break down doors. (Excluding newborn)
- Humanimal’s have a chance to re-spawn. (Excluding pupa, parasites & newborn)
- SNPCs have a chance to dig out the ground when spawned.
- Humanimal’s have a strafe/dodge ability. (Only to the left and right)
- Leap attack. (It doesn’t do damage, more to only shorten the distance.)
- Humanimal has a 1 – 7 chance to evolve into a new type of Humanimal when respawning.
- Humanimal’s can lay eggs when idle.
- Pupas can evolve into warriors.
- Parasites can detach from the Humanimal under different circumstances. (Gibbed, Damaged, Killed in certain ways)
- Fire can prevent the SNPCs from having Parasites detach from them when damaged, and can prevent the Humanimals from reviving if their corpseEnt is on fire.
- Humanimal [Wasters] fire in an arc, and change their arc depending on the distance they are from their target.
Humanimal & Frenzied variants can spawn as elite versions with higher health & red color.
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You can also write the Convars names in the console with a 1 or 0 to disable.
— Convars —
– ["vj_can_humanimals_respawn"] = 1
– ["vj_humanimal_can_be_gibbed"] = 1
– ["vj_does_humanimal_have_ranged_attack"] = 1
– ["vj_does_humanimal_retreat_on_attack"] = 1
– ["vj_humanimal_toxic_cloud"] = 1
– ["vj_humanimal_alpha_fx"] = 1
– ["vj_humanimal_gen_fx"] = 1
– ["vj_humanimal_never_reset"] = 1
– ["vj_humanimal_mother_spawn_ally"] = 1
– ["vj_humanimal_newborn_evolve"] = 1
– ["vj_humanimal_newborn_evolve_timer"] = 1 – 1000
– ["vj_humanimal_evolve"] = 1
– ["vj_humanimal_evolve_timer"] 1 – 1000
– ["vj_humanimal_alpha_evolve"] = 1
– ["vj_humanimal_alpha_evolve_timer"] = 1 – 1000
– ["vj_humanimal_vamp_evolve"]
– ["vj_humanimal_vamp_evolve_timer"] =1 – 1000
– ["vj_humanimal_can_digout"] = 1
– ["vj_humanimal_digout_chance"] = 3 – 100
– ["vj_humanimal_can_evade"] = 1
– ["vj_humanimal_player_effects"] = 1 [Also affects player weapon drop when hit]
– ["vj_humanimal_can_drown"] = 1
– ["vj_humanimal_can_spawn_para_on_dmg"] = 1
– ["vj_humanimal_can_spawn_para_on_death"] = 1
– ["vj_humanimal_can_retreat_amidst_combat"] = 1
– ["vj_humanimal_drop_paras_on_death"] = 1
– ["vj_humanimal_drop_paras_on_dmg"] = 1
– ["vj_humanimal_parasite_evolve"] = 1
– ["vj_humanimal_parasite_evolve_timer"] = 40
– ["vj_humanimal_ycicada_evolve"] = 1
– ["vj_humanimal_ycicada_evolve_timer"] = 85
– ["vj_humanimal_can_lay_egg"] = 1
– ["vj_humanimal_can_charge"] = 1
– ["vj_humanimal_can_break_door"] = 1
– ["vj_humanimal_burrow_ground"] = 1
– ["vj_humanimal_can_retreat_af_leap"]
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– SNPCs gaining points per kill.
– Points can triiger certain events in SNPCs, such as mothers building altars.
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- SNPCs have animation cuts during certain activities.
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– [KimbleIrishGraves] – Making icon, lore help, suggestions and decision making, and testing.
– [Hammer Hugo] – Making preview screenshots and testing.
– [NecrosVideos] – Showcasing the addon in it’s early version.
– [DrVrej] – Showcasing addon, and using their HL:R digout and material detection code.
– [Cide] – The creator of "Get a Life", where the Humanimal model comes from.
– [THD] – Using their antlion leg inverse kinematics.
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– https://steamcommunity.com/workshop/filedetails/?id=131759821 [VJ Base]
– https://steamcommunity.com/sharedfiles/filedetails/?id=132403761 [HL2:EP2 Particle Fix]
If the SNPC models appear to be shiny on certain maps, type mat_specular 0 in the console.
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Required items:
Click the title to search on this site.
[VJ Base] Humanimal Shared Sound Content — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.