+Resource Buildings+
Fishpond: + 1 Food from Fish and
Lake Fish. Smelter: +1 Production from
Tin.
Chocolatier: +1 Food and Gold from Cocoa, Sugar and Cinnamon.
Jeweler: +1 Culture and Gold from Gems, Pearls,Amber and
Coral.
Perfumery: +1 Culture and Gold fromLavender and
Perfume.
Supermarket: +1 Food and Gold from Citrus, Salt, Truffles andOlives.
Teahouse: +1 Culture and Gold fromTea,
Coffee and
Tobacco.
Tannery: +1 Production from all Camps, +2 Gold from Furs andSeals.
Herbalist: +1 Production from all Plantations, and +1 Science fromPoppy and
Cactus.
Textile Mill: +1 Production and Gold from Sheep, Silk, Cotton and Dye.
Agribusiness: +1 Production and Gold from Pastures, Wheat,Rice and
Maize.

DJSHenninger for Resource Buildings, Tofusojo for Better Res. Buildings,
WHoward for Jeweler/Goldsmith, Renlav for Tannery/Seal Camp,
Poukai et al for Textile Mill, Lincoln_lyf for Agribusiness (from SP mod),
calcul8or for Chocolatier, InkAxis for Perfumery, Kampy for German.
If you like this mod there’s no need to buy me coffee, just give it a thumbs up and be welcome!
Sapiens Mods (Core Mod required, Windows only):Sapiens, Civilization Pack, City-State Wonders, Ranked Commanders, Trade Route Scaling,
Video Games, Apotheosis, Indigenous Settlements, Volcanoes, Canals, Public Transport, Drakkar,
Named Ethnic Units, Strategic Base, Camouflage, Scouts Teleport to Capital, Temple of Aphrodite,
Megalopolis, Pompeii, Museum of Anthropology, Shandan Horse Farm, 36 Major Civilizations,
Aquatic Resources, Prospecting Projects, Antikythera Mechanism, Checkpoint Tech, Furious Turns.
Lake Fish. Smelter: +1 Production from
Tin.
Amber and
Coral.
Lavender and
Perfume.
Olives.
Tea,
Coffee and
Tobacco.
Seals.
Poppy and
Cactus.
Rice and
Maize.