+Resource Buildings+

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Author: Gaia

Last revision: 13 Jul, 2024 at 07:13 UTC

File size: 189.56 KB

On Steam Workshop

Description:
Adds 11 Resource Buildings. Requires Resource Compendium.

Fishpond: + 1 Food from Fish and Lake Fish. Smelter: +1 Production from Tin.
Chocolatier: +1 Food and Gold from Cocoa, Sugar and Cinnamon.
Jeweler: +1 Culture and Gold from Gems, Pearls, Amber and Coral.
Perfumery: +1 Culture and Gold from Lavender and Perfume.
Supermarket: +1 Food and Gold from Citrus, Salt, Truffles and Olives.
Teahouse: +1 Culture and Gold from Tea, Coffee and Tobacco.
Tannery: +1 Production from all Camps, +2 Gold from Furs and Seals.
Herbalist: +1 Production from all Plantations, and +1 Science from Poppy and Cactus.
Textile Mill: +1 Production and Gold from Sheep, Silk, Cotton and Dye.
Agribusiness: +1 Production and Gold from Pastures, Wheat, Rice and Maize.

Credits and Thanks (for Icons)

DJSHenninger for Resource Buildings, Tofusojo for Better Res. Buildings,
WHoward for Jeweler/Goldsmith, Renlav for Tannery/Seal Camp,
Poukai et al for Textile Mill, Lincoln_lyf for Agribusiness (from SP mod),
calcul8or for Chocolatier, InkAxis for Perfumery, Kampy for German.

A little sign of appreciation

If you like this mod there’s no need to buy me coffee, just give it a thumbs up and be welcome!

Sapiens Mods (Core Mod required, Windows only):

Sapiens, Civilization Pack, City-State Wonders, Ranked Commanders, Trade Route Scaling,
Video Games, Apotheosis, Indigenous Settlements, Volcanoes, Canals, Public Transport, Drakkar,
Named Ethnic Units, Strategic Base, Camouflage, Scouts Teleport to Capital, Temple of Aphrodite,
Megalopolis, Pompeii, Museum of Anthropology, Shandan Horse Farm, 36 Major Civilizations,
Aquatic Resources, Prospecting Projects, Antikythera Mechanism, Checkpoint Tech, Furious Turns.