+Aquatic Resources+

8 More Aquatic Luxuries:
Bluewhale,
Grey Whale,
Lobster,
Marlin,
Sturgeon,
King Crab,
Oysters,
Dolphin.
Yield: +1 Food and Gold (except Dolphins: +1 Science and Gold).
Crab changed to Blue Crab. Whale changed to Humpback Whale.8 More Bonus Resources:
Cod,
Clams,
Shrimp,
Scallops,
Herring,
Tuna,
Squid,
Tropical Fish.
Yield: +1 Food (except Tropical Fish +1 Culture).
You can disable or change the sparsity for each resource in the AQUARES_SPARSITY.sql file.
1) NOT recommended if you play using Strategic View. It won’t crash but the icons are wrong.
2) Deleting ModUserData before loading a save will cause the resources to spawn once again.
LANGUAGE SUPPORTFully localized in: English, French, German, Spanish, Korean, and Russian.

CREDITS AND THANKSConcept, coding, research, and overall design by Gaia. Artwork by Manitorio.
A huge thank you to everyone who contributed–through translations, feedback, suggestions, or bug reports–your support has been invaluable!
DISCLAIMERSid Meier’s Civilization V, Civilization, Civ, Firaxis Games, 2K Games, and Take-Two Interactive Software are trademarks of Take-Two Interactive Software, Inc. This mod is not affiliated with, endorsed by, or sponsored by Take-Two, Firaxis, or any of their subsidiaries.
This is a fan-made project. It is provided "as is" with no warranties, express or implied, including but not limited to warranties of merchantability or fitness for a particular purpose. Use at your own risk.
Redistribution, re-hosting, or inclusion of this mod or its components in other works is prohibited without written permission from the authors. All rights to third-party content remain with their respective owners.
Revisions:
Old revisions of this mod are available below. Click the link to download.
Bluewhale,
Grey Whale,
Lobster,
Marlin,
Sturgeon,
King Crab,
Oysters,
Dolphin.
Cod,
Clams,
Shrimp,
Scallops,
Herring,
Tuna,
Squid,
Tropical Fish.