Crisis of the third century – Reanimāta Patch

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Author: Lord of Liberty

Last revision: 22 Dec, 2025 at 18:30 UTC (7)

File size: 2.59 MB

On Steam Workshop

Description:

This is a patch for "TE : Crisis of the third century" and my Reanimāta Mod.

You don’t need FMO anymore so you should use the main "TE : Crisis of the third century" mod now but the version for FMO would work with this patch as well.

Without this patch most UI elements if not all won’t be visible from the crisis mod as well as all the new innovations.

I split up the civic tech tree as an own one and it will be visible around the year 700 auc. Also I fixed some few bugs in the crisis mod. I rearranged all laws so they are visible together with the new Reanimāta laws.

Loadorder:
  1. Invictus (top in launcher)
  2. Timelines Extension for Invictus
  3. TE : Crisis of the third century
  4. Reanimāta
  5. This Patch (last in launcher)

if you are using several Reanimāta patches, then load them after my main mod in any order.

Check the law section which is now very dense but it should not be glitchy. But If so, please tell me and tell me your monitor resolution.