[1.16.2.3] Auto-Pause (updated)
Updated version of the mods with the same name: https://steamcommunity.com/sharedfiles/filedetails/?id=2523700148 , https://steamcommunity.com/sharedfiles/filedetails/?id=2523699328 , https://steamcommunity.com/sharedfiles/filedetails/?id=2538226195 , https://steamcommunity.com/sharedfiles/filedetails/?id=2696378770
Dont use those above, just this one. Mod edited to work in modern updated ck3 code, but works the same.
FEATURES
- PAUSE on battle’s end.
- PAUSE on siege’s end.
- PAUSE on finished marshal increase control task.
- PAUSE on finished chancellor title integration task.
- PAUSE on finished chaplain conversion task.
- PAUSE on major notification spark.
Originaly by fodazd:
This mod fires a dummy event when certain council tasks complete or are aborted, thereby pausing the game.
Note on compatibility: This mod overwrites task_promote_culture, task_conversion, task_integrate_title and task_increase_control.
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This mod fires a dummy event when a siege completes, thereby pausing the game.
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This mod fires a dummy event when a battle completes, thereby pausing the game.
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This mod pauses the game whenever a major alert appears.Note on compatibility: This mod overwrites hud_notification_templates.gui.
COMPATIBLE with EVERYTHING. NO vanilla files replaced. Load BEFORE large mods in playlists, may break mod features.
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Revisions:
Old revisions of this mod are available below. Click the link to download.
