[1.16.2.3] Auto-Pause (updated)

If you liked this item, please rate it up on Steam Workshop page.

Author: fisto the robo

Last revision: 2 May, 2025 at 18:20 UTC (7)

File size: 159.81 KB

On Steam Workshop

Description:

Updated version of the mods with the same name: https://steamcommunity.com/sharedfiles/filedetails/?id=2523700148 , https://steamcommunity.com/sharedfiles/filedetails/?id=2523699328 , https://steamcommunity.com/sharedfiles/filedetails/?id=2538226195 , https://steamcommunity.com/sharedfiles/filedetails/?id=2696378770
Dont use those above, just this one. Mod edited to work in modern updated ck3 code, but works the same.

FEATURES

  • PAUSE on battle’s end.
  • PAUSE on siege’s end.
  • PAUSE on finished marshal increase control task.
  • PAUSE on finished chancellor title integration task.
  • PAUSE on finished chaplain conversion task.
  • PAUSE on major notification spark.

Originaly by fodazd:

Originally posted by fodazd:

This mod fires a dummy event when certain council tasks complete or are aborted, thereby pausing the game.

Note on compatibility: This mod overwrites task_promote_culture, task_conversion, task_integrate_title and task_increase_control.

This mod fires a dummy event when a siege completes, thereby pausing the game.

This mod fires a dummy event when a battle completes, thereby pausing the game.

This mod pauses the game whenever a major alert appears.

Note on compatibility: This mod overwrites hud_notification_templates.gui.

COMPATIBLE with EVERYTHING. NO vanilla files replaced. Load BEFORE large mods in playlists, may break mod features.

Check out my other mods. Support me on Ko-Fi.[ko-fi.com]
[ko-fi.com]