Robotic Raider Faction [BETA]

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Author: Epigamesh

Last revision: 11 Nov, 2024 at 18:51 UTC (1)

File size: 330.68 KB

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Description:
A new Julian themed faction

This mod adds a new sitrep, Robotic Uprising, which spawns robotic units hostile to both XCOM and ADVENT, with the addition, each turn, of some dialogs from the famous psychopathic killer robot, Julian. The pod is created with a leader from AutomatedDefenses lists (so it could draw from any installed mod that adds robotic units in these lists), and adds some Spark MEC, similar to the lost tower mission.

Three tier boss Julian

Julian comes now in three tiers. Each tier has only to be defeated once ; moreover, the damage done by XCOM will be saved for the next encounter if Julian can’t be killed the first time (such as with the alien rulers health mechanism).
First tier is the same as the lost tower Julian
Second tier is a classic sectopod, but with the health (and skin) of the lost tower Julian
Third (and last) tier is a prime sectopod, with the health (and skin) of the lost tower Julian

Robotic reinforcements

Upon raider pod activation, robotic reinforcements will spawn each three turns. They will last until the end of the mission.

Dependencies

A Better DLC is only required for its Spark units, so a standalone, such as Advent Spark Standalone published by Deadput could be used instead.
Similarily, A Better Advent is only required for the Julian tier 3 (with prime reactions), so using a standalone instead, such as Forged Sectopod Prime should work too.

Recommended mods

Unit Flag Extended : With this mod, Julian and its acolytes will use a new color for their healthbars (instead of the same red as the aliens, which could be confusing)
Faction Anchor : On missions where all ennemies must be killed, this mod will prevent a premature ending when all advents unit have been defeated (even if Julian is still alive)

Compatibility

Compatible with my Alternative DLC Integration mod : if both are installed together, the Robotic Raider Faction will take predominance and replace the one-timed encounter sitrep by its own.
Not meant to be used with my Julian Sitrep standalone mod
Tested (and compatible) with Covert Infiltration
Most likely not compatible with Raider and Resistance Spawning
Using another mod that spawns Julian in eTeam_Two could result in deleting some Julian boss tier (and/or messing the HP/armor saving) : to my knowledge, only the Distress Beacon mod from MrCloista would be concerned
Playing the lost tower mission or not, though, should have no impact on this mod (as Julian is not in eTeam_Two here)

Credits

Thanks to DerBK for its incredible mods, A Better Advent and A Better DLC, that I’ve used as dependencies for this one.
Also, nothing would have been possible if it wasn’t for the highlander and already existant functions managing raiders spawning.

Beta state

I’ve put a beta state flag as I’ve haven’t yet played enough with it to be definitive about balancing ; feel free to provide feedbacks or suggestions. Also, I might add some more content in the future, but this could take a while.

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: Shen's Last Gift
XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.