Level This!
Level This! introduces staggering new gameplay by introducing a Health levelling system, start as a Level 0 Colonist and work your way up to the doomsday launcher absorbing Level 100 Pirate Boss!
Joking aside, this mod allows pawns to level up their health depending on their damage taken. The damage requirement and the health gains for each level are compounding by different rates to guarantee a certain balance.
Now introducing further settings! Including:
– Base damage required to level up
– The maximum random level new pawns can be generated
– Whether the health and/or the level requirements are compounding or linear
– The amount of health gained per level
Also refined the following parts of this mod:
– Removed the body size matters less setting as it’s no longer needed (no more Level 70 Squirrels!)
Please please please thank Ziehn#6439 for the amazing preview art!