Gates of Steel—LATE WAR CONQUEST ONLY
General module characteristics: Both AI and players will only have units from the late era, starting around early 1943, while infantry and weapons will also use the late era look
main version and submod
how to use these "gates of steel submod"?
1.choose gates of steel framework and early version/late version,apply it
2.choose all submod you want use,apply it
This mod has an independent map script, created on an automatic air defense mod. I do not recommend you opening any mods related to map scripts, as this can lead to many unexpected situations, such as friendly defenders AI tanks attacking friendly forces
Please note that do not enable other map script mods. Do not enable related other map script mods, as this mod is already include with automatic air defense/medical mods, etc
https://discord.com/invite/aK3ehByAxc
ALL infantry was replaced with late infantry, equipped with late weapon
Total rework division technology tree
Added more unit,vehicle,off map support
The defense team weapon around the flag point will have at guns and howitzers
Some sound effects modifications – light weapons/artillery/anti-aircraft guns and so on
More new voice line corresponding to each unique soldier, such as ranger and jaeger
unit get random state in battle:bleed,panic,stun
Call in stage 6 with 200 cp
airborne paratroopers
tank hull down,you can find in Attack options,In the bottom right corner
Diversified cannon sandbags,Different types of cannon will now build different sandbags for Vehicle sandbags
Maximum camera height raised
Fixed light weapon damage, basic infantry will be killed after being hit 1-3 times at any distance
Unified modification of range/penetration depth scale for better combat experience
Changed player resources and AI attack strength
Killing any unit will no longer earn most points. Victory points will now only be earned by hold flag
Btr can supply infantry with light weapon ammunition in a small area
Soviet ot34, t3485, heavy tanks with tank cavalry
Auxiliary Infantry Special Infantry Squad Expansion number
Basic infantry can deploy sandbag,Small foxholes can be dragged out in a row like sandbags for construction
Units will now automatically attempt to throw grenades at enemy infantry more frequently
gained more panzerfaust,
cheaper assault guns
New off-map support
many new units
The 105-150mm level artillery will now adopt the AS2 artillery firing mode, and the artillery will enter a long cooling period after a rapid burst of fire
Some self-propelled guns have been changed to curved firing units:
su76,m4-105,sig33b,bison,stuh42,isu152/122s,su152/122 and so on
Health 0.33
Shooting accuracy 0.33
Handgrenade throwing interval of 1.5
Health restored 0.5
Received damage of 1.0 within the cover
Probability of hitting inside the cover is 1.0
Probability of hitting when lying down 1.0
Health value 1.5
HP 2.0
HP restored 5.0
Received 0.2 damage inside the cover
The probability of hitting inside the cover is 0.2
Probability of hitting when lying down 0.2
Health value 0.5
Shooting accuracy of 0.5
Health restored by 0.75
Received damage of 0.9 within the cover
The probability of hitting inside the cover is 0.9
The probability of hitting when lying down is 0.9
Health value 1.0
Health value 1.5
HP Recovery 2.0
Received 0.5 damage inside the cover
The probability of hitting within the cover is 0.5
Probability of hitting when lying down is 0.5
Health value 0.7
Shooting accuracy 0.6
HP recovery 1.0
Received 0.75 damage inside the cover
The probability of hitting inside the cover is 0.75
hitting probability of 0.75 when lying down
Health value 1.0
Health 1.25
HP recovery 1.0
Received 0.75 damage inside the cover
The probability of hitting inside the cover is 0.75
hitting probability of 0.75 when lying down
Health value 1.2
Shooting accuracy of 0.8
1.5 consecutive bullets fired
Vehicle armor value 1.05
Vehicle Health 1.2
HP recovery 1.2
Received 0.65 damage inside the cover
The probability of hitting inside the cover is 0.65
Probability of hitting when lying down is 0.65
Health value 0.75
Health value 1.0
Shooting accuracy of 0.9
Continuous firing of 0.7 bullets
Vehicle armor value 0.9
Vehicle health value is 0.9
Health restored by 0.75
Received damage of 0.9 within the cover
The probability of hitting inside the cover is 0.9
The probability of hitting when lying down is 0.9
more unit voice
more other New language troops,British Armored Division, Italian Forces, Polish Red Army,and so on
Players will have different division technology tree to obtain better or unique units
from anti-aircraft guns to anti-tank guns, and ordinary field engineers are randomly equipped with heavy machine gun deployment tools
for example:
fallschirmpionier build squad——–88mm_flak36
Firstly, purchase them directly, Move the airborne area to the location you want. In the UI at the bottom right, you can find the deployment button to start the airdrop
If mod does not update normally, please subscribe again
Main frame
gates of steel framework mod
Mod follows normal game difficulty, if you want larger battle:
enhance mod
Mod follows normal game difficulty, if you want small battle:
decrease mod
The enhance mod AI strength is enough. If you want more difficult, use this enhanced mod replace:
gos special-crazy conquest mod
early conquest version:
early war mod
few ai artillery patch:
late war Reduce artillery mod
italy and some other skin resource from: @mandingo
Men of War: Assault Squad 2-Epic Italian Skins
Waffen-ss resource from:
W.H.U.B.U=WSS/Heer/Usa/British/Units
Author of some Fortification: @MrCookie
This mod,It has already been included, do not use it with latewar mod again :
Improved Ammo Selection & Auto-medic & Random Weather
Required items:
Click the title to search on this site.
Gates of Steel---FrameWork(Resume updates) — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.