Piped Everything

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Author: Fumihiko

Last revision: 10 Jul, 2025 at 19:58 UTC (1)

File size: 317.86 KB

On Steam Workshop

Description:

Adds liquid, gas, and solid pipes to buildings. Settings can be configured. Can work for modded buildings, but requires editing the settings.

Default settings include all ports from ‘Piped Output’ and more. If a pipe is connected but blocked, it will store materials internally until ‘StorageCapacity’ is exceeded. Then it will disable the building.

### Settings here
Windows: %userprofile%documentsKleiOxygenNotIncludedmodsPipedEverything.json
Mac: ~Library/Application Support/unity.Klei.Oxygen Not Included/mods/PipedEverything.json
Ubuntu: ~/.config/unity3d/Klei/Oxygen Not Included/mods/PipedEverything.json

### Format
* Id: string | Building ID or exact localized string (including spaces)
* Input: bool | If true act as input, otherwise as output
* OffsetX: int | Port’s X position relative to origin cell
* OffsetY: int | Port’s Y position relative to origin cell
* Filter: string[] | Collection of SimHashes that can pass through the port (tags NOT allowed)
* Color: Color32 | Port’s color scheme like "Color":{"r": 128,"g": 128,"b": 128,"a": 255}, default based on SimHashes
* StorageIndex: int | Which storage to use, default 0
* StorageCapacity: int | How much of each element can be stored, default 100kg (except gas with 2kg)
* OriginalPort: enum | Set X and Y position of a basic port (e.g. water input of electrolyzer)

### Source
[Github]Link[github.com]
Thanks to Nightinggale for the ground work of this project. Link[github.com]

### Notes
* Filter accepts the string ‘Solid’, ‘Liquid’, and ‘Gas’ for ports; this will process any element of that type
* OriginalPort makes the config apply to an original port. Usually set it to ‘Utility’. Set to ‘Extra1’ to ‘Extra4’ for extra ports (e.g. filters/warp). You cannot change its color.

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Revisions:

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