Herald’s Start Positions – Gelt in the Empire
Balthasar Gelt, Supreme Patriarch of the esteemed Colleges of Magic, has been summoned to Talabecland to investigate the growing reports of supposed Skaven activity in the province. However, scrambling ratmen are not the only point of interest for Balthasar Gelt, as there are signs of Chaos and Vampiric corruption in the surrounding lands.
The Supreme Patriarch must further the research of the Colleges of Magic, using its powers to cleanse all corruption from the Imperial provinces, furthering the Empire’s authority and leading the Golden Order to campaign victory!
Herald’s Start Positions – Gelt in the Empire provides an exciting, immediate start position for Gelt in the middle of the Empire beset by its numerous enemies. It offers a very valuable ally to Reikland, Wissenland and the Ice Court, in an area usually quickly overrun by Festus the Leechlord. By keeping Festus busy, Gelt provides time for Karl Franz and Elspeth to deal with other enemies of the Empire.

Clan Fester has emerged from the undercities of Talabecland, overrunning much of the province. With Talabecland’s Elector Count on the run after Talabheim fell to the Skaven assault, Emperor Karl Franz has summoned Balthasar Gelt to deal with the crisis, being – temporarily – granted control over the province’s remaining Imperial settlements.
If the Emperor gets to deal with Talabecland’s problems on his own, he has the chance to reinstate Talabecland’s recognised Elector Count, thus renewing the Imperial Province of Talabecland, and its associated faction.
However, that is not a likely chain of events, as surely Balthasar Gelt will do his best to expand the borders of his domain into the lands he purges of corruption, not for his own selfish studies, but for the good of the Empire!
As Karl Franz, you have the chance to confederate Gelt’s faction without taking the Empire politics system into consideration. After all, he was sent to Talabecland on your command!
The main changes are the following:
– The Golden Order has been moved to Talabecland, which had been largely taken over by Clan Fester, while the Golden Order gained its remaining settlement(s) – Kemperbad when controlled by the player, additionally Kappelburg if controlled by the AI;
– all diplomacy involving Gelt in Cathay has been annuled as much as possible for a lua script mod;
– the Gelt in Cathay script has been disabled;
– the Treehammer Ogres have been moved to the Niedling region in Stirland, to avoid having to be removed by the Gelt player from Talabecland early on.
I recommend using this mod alongside other Herald’s Start Positions mods, and my other mods, as they are all being developed in conjunction.
Herald’s Start Positions are now also available as a single subscription mod compilation, which will be continually updated with every future HSP mod release and update.

This mod is fully compatible with Mixu’s Unlocker and Immortal Empires Expanded. It was not developed keeping any Empire faction mods in mind. It is compatible with Mixu’s Legendary Lords, if you disable Helmut Feuerbach in Mod Configuration Tool settings.
Herald’s Start Positions mod series should work with mods like SFO: Grimhammer III, which rebalance different aspects of the game, but generally do not touch the start positions of the factions.
Credits go to Porkenstein and Swissbob for the script framework which I’m using across my start position lua script mods, and to nopeace.net for the maps I used to show the territorial changes. I’d also like to thank Rhox, Drazhir and Acephelos for helping me out with some details along the way.
You can find the list of all of my upcoming mods in my complete mod collection‘s description.
If you’d like to know when the newest mods and mod updates drop, you can follow me on the Steam Workshop, Facebook[www.facebook.com] and X.[x.com]
If you’d like to browse news about my mod releases and updates, find links to my social media and more, you can now access everything in one place on my website, Herald’s Journal.[heraldsjournal.com]
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To discuss any aspect of my mods, report a bug, or drop by for a chat, feel free to join my Discord[discord.com] server. I’ve also started making videos about TW: Warhammer III, so consider subscribing to my YouTube channel. For those who’d like to support financially, contributions via PayPal[www.paypal.com] are greatly appreciated.
Any form of support means a lot. Thank you!
Revisions:
Old revisions of this mod are available below. Click the link to download.
