Balanced idea Groups

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Author: Socially Awkward Penguin

Last revision: 9 Nov, 2024 at 15:27 UTC (2)

File size: 2.11 MB

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Description:

An attempt at balancing the ideas in eu4.

Balances the policy distribution (Each Mil idea now has an even number of Mil policies)
Any and all feedback is appreciated as the mod is still a work in progress.

Balances the policy distribution (Each Mil idea now has an even number of Mil policies)
Any and all feedback is appreciated as the mod is still a work in progress.
A full detailed description of all changes from base eu4 ideas and policies to these will be provided in the description soon. (its a lot of typing as most of them have been changed)

A full List of changes from Base EU4 ideas to the ones in this mod:

Aristocracy:

Bonus- 1 Land leader Seige 10% Nobility Loyalty —-> 1 Land leader shock 10% Nobility Loyalty

15% CCA —> 20% CCA

15% National Manpower Modifier 5% dev Cost —> 20% National Manpower Modifier

10% cav to inf ratio & -20% cav cost —-> 40% cav to inf ratio & -10% cav cost

-1% army & navy tradition decay —-> -1% army tradition decay

1 Diplomat & -10% general cost —–> -20% general cost 50% cav flanking

-50% cost to fabricate claims & – 25% Unjustified demands —-> 10% shock dmg & 1 land leader manuever

-0.025 autonomy change & +0.5 yearly absolutism —-> 10% movement speed & +0.5 yearly absolutism

Plutocracy:

Bonus- 25% provincial trade power & 10% burgers loyalty —> No change

-20 & mercenary cost & -5% regiment cost —> -5% morale dmg recieved & -5% regiment cost

10% morale of armies & -1 national unrest —> 15% land morale

0.1 monthly reform progress —> +0.33 Yearly republican tradition & -1% yearly army tradition decay

1 merchant —> No change

10% goods produced —> 15% goods produced

-5% dev cost & + 25% caravan power —> 15% global trade power & -7.5% dev cost

20% manpower recovery speed —> 15% manpower recovery speed

Horde:

Bonus- 25% cca 10% tribes loyalty —> No change

-33% cav cos & 10% cav to inf ratio —> -25% cav cost 40% cav to inf ratio

10% AE impact —-> 10% razing power gain

25% religious unity —> 10% Movement speed

-20% attrition —> No change

-1 National unrest & 0.5 Horde unity —-> 1 Horde Unity

20% caravan power —> 15% caravan power & 20% shock dmg % -10% fire dmg

+2 max promoted cultures —-> +1 max general shock

Divine:

Bonus – +1% missionary strength & 10% clergy loyalty —> 2% missionary strength & 10% morale & 10% clergy loyalty

-5% dev cost & 1 yearly devotion & 0.5 legitimacy —> -5% dev cost & 1 yearly devotion & 0.5 legitimacy & 0.25 yearly army tradition

-10% fire dmg recieved —-> No change

-33% cost of reducing war exhaustion & -10% leader cost —-> 2.5% discipline & 5% ACA

-10% morale dmg recieved —-> -7.5% morale dmg recieved

-10% culture conversion cost & -30% cost of enforcing religion —-> +25% institution spread in true faith & 10% ICA

-2 National Unrest —-> -2 National Unrest & +7.5% morale dmg dealt

15% manpower in true faith provinces & 50% prestige from land battles —-> 10% manpower in true faith provinces & 50% prestige from land battles

(ALL ABOVE IDEAS ARE MUTUALLY EXCLUSIVE WITH EACH OTHER)

Quality :

Bonus – +5% Discipline —> No Change

10% ICA —> No change

0.5 Yearly Army & Navy Trad —> 0.5 Yearly Army Tradition & 7.5% shock dmg

10% CCA —> 0.5% Army Professionalism per year 10% reinforce speed

5% ship durability —> -20% drill decay +20% drill gain

10% Morale of Navies —> -0.5% Army tradition decay

-25% Naval Attrition —> -15% inf cost & +1 Max general Maneuver

10% ACA —> 7.5% fire dmg

Quantity:

Bonus- +33% Land force limit —> +33% Land force limit & 10% less morale dmg on reserves

33% National manpower —> -15% build cost & -15% regiment manpower usage

20% manpower recovery speed —> No change

-10% regiment cost —> -20% regiment cost & 10% national manpower modifier

33% national supply limit modifier —> 40% national supply limit modifier

-33% reinforce cost —> -50% reinforce cost +15% reinforce speed

-5% land maintenance modifier —> -10% land maintenance modifier

-25% land attrition —> -20% land attrition

(Quality and Quantity are Mutually exclusive Idea groups)

Offensive :

Bonus- 10% Recover Morale speed —> 10% fire dmg & 1 max general seige

1 Land leader shock —> 1 Land leader seige & +1 General slot

-10% recruitment time —> 10% morale dmg

1 Land leader fire —> 1 Land leader fire -15% general cost

100% prestige from land battle —> 10% ACA

20% siege ability —> 25% siege ability

15% Land force Limit & -20% special unit cost —> +1 max artilery level vs fort & +1 Max general fire

5% discipline —> 20% artillery damage from backrow

Defensive:

Bonus- +1 Attrition for enemies +1 max attrition for enemies —> +1 Attrition for enemies & +2 Max attrition for enemies & -10% morale dmg recieved

100% army tradition from battles —> 100% army tradition from battles & 0.1 Military tactics

15% morale of armies —> 25% garrison size 100% garrison damage

+1 land leader maneuver —> -10% fire damage recieved & 5% land morale

-5% army maintence & -5% regiment manpower usage —> no change

-10% fort maintence & +25% fort defence —> -10% fort maintence & +20% fort defence

30% reinforce speed —-> 10% reinforce speed 10% recover army morale speed

33% garrison size —> 10% land morale & -5% shock dmg recieved

(Offensive and defensive ideas are mutually exclusive)

Naval:

Bonus- -100% naval barrage cost & +15% ship disengagement chance —> -100% naval barrage cost

+1 land leader shock & -1 landing penalty —> No change

25% galley combat ability —> -25% heavy ship cost

+1 naval leader fire & -33% morale impact when losing a ship —> no change

+1 yearly naval tradition & +1 blockade impact on seige —> No change

+25% sailor recovery speed & +25% marines FL —> No change

20% Heavy ship combat ability & +10% ship durability —> No change

10% morale of navies & +10% naval engagement width —> No change

Mercenary

Bonus- +5%mercenary Discipline &100% possible Condottieri —> No change

-25% mercenary cost —> Allow mercenary units to split & -10% mercenary cost

-25% mil advisor cost & can recruit mercenaries anywhere —> -10% mil advisor cost & allow mercenaries to drill

-25% Mercenary maintenacnce —> -10% Mercenary maintenacnce & +1 free mil policy

-10% Mil tech Cost —> +100% available loot & +10% Forcelimit

-50% war taxes cost & +50% mercenary leader army tradition —>-50% war taxes cost & +25% mercenary leader army tradition

10% ICA & Mercenary companies no longer reduce professionalsim —> 10% ICA

+30% mercenary manpower & allow mercenarys to drill —> +10% Mercenary manpower

Native Ideas have been removed completely. This covers all current Military ideas and their changes so far.

That covers all MIL Ideas the last group I will cover Will be the replacement to Diplo Ideas which is Nationalism

Nationalism:

Bonus- 15% national manpower in all provinces in your culture group (this will appear as 2 modifiers) & -10 yrs to change national focus

+25 relation with same culture group +1 diplomat

-20% culture conversion time & +100% power projection from insults

-25% culture conversion cost +15% monarch lifespan

+33% improve relations 1 diplomat

-20% cost of advisor with same culture

-15% province warscore cost

-7.5% dev cost in primary culture

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Revisions:

Old revisions of this mod are available below. Click the link to download.