Pets Don’t Die

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Author: arriann2009

Last revision: 14 Aug, 2025 at 20:26 UTC (2)

File size: 854.4 KB

On Steam Workshop

Description:

Regarding Updates: I don’t really play CK3 much anymore, and have a pretty hectic schedule besides. I’ll try keep on top of issues/suggestions raised in the comments, but probably won’t be able to update much outside of that.

As the title says, with this mod events that result in your pet dying/otherwise being removed should either not fire or have the outcomes altered so your pet is safe and sound. I tested as many of them as I could with my (admittedly limited) modding knowledge. But if something doesn’t work let me know.

Update:
Added the Cat-apult event.

Fixed schemes hanging.

Changes:

– Removed the death by old age event trigger for both cats and dogs

– Changed outcome of the "Spouse is Allergic" trigger for cats to always be non-allergic

– In the "Cat Claims Courtier’s Pillow" event, changed the base chance for both vengeance and your cat running away to 0. Not sure if particularly vengeful AI might still slip through

– Removed the fighting event when you have both a cat and dog

– In the "Dog Runs Away" event, changed the base chance for "dog is gone" and "killed by rival" to 0

– When meeting another dog, changed the chance to fight to 0

– Removed the option for AI to kill any gifted puppies or cats

– Removed the "Dog Lashes Out" event

– Changed the cat’s survival chance in the "Saved From Creepy Crawlies" event to 100%

– Removed the "Saved From Poisoned Food" event for both cats and dogs

– Changed the base success chance for the options in the "Pet Runs Away While Travelling" event so that your pet should always be found safe

– Cat survival chance in "Cat-apult" event should now be 100 for all options

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Revisions:

Old revisions of this mod are available below. Click the link to download.