[DE] Rogue Tweaks (with Translations)
I love playing as a sneaky mofo, but was disappointed at how playing sneaky fragile twin dagger rogue is baiscally impossible. I was willing to endure the low damage somewhat, but what is even the point of a dagger-wielding rogue if you cannot even sneakily assassinate one enemy(Especially since there are builds that can kill multiple enemies in one turn), or go on disrupting enemies while being hidden? Overall, the goal wasn’t to make rogue a DPS powerhouse, but rather buffing their potential at strategies involving sneaking and disrupting.
This mod should work with all languages(That is, no random English skill names while playing in another language).
Chloroform: Now doesn’t start combat if you’re successfully sneaking. Increased duration up to 5 turns(Enemies wake their teammates up anyways, so this change is mostly just to make this skill useful for pickpocketing moving targets. Also, what kind of ‘sleep’ only lasts 5 seconds?). Increased cooldown up to 4 turns. NOTE: if you sleep someone who’s in turn-based combat you’ll be included into the combat while still hidden. This skill is still being adjusted from time to time due to me being new to Divinity modding and how little info there are available on scripts…
Mortal Blow: Now deals pierce damage(instead of normal). Doubled both the AP cost and Damage(So the DPS is staying the same). This is a 3SP ultimate skill that can only be used once in a combat, which also requires you to either enter sneak or invisibility. It is more than justified that it should be able to "Assassinate" at least one target(this also fills the niche of taking out defense-heavy targets). I mean, have you seen what happens when a mage uses their 3SP skills?
Also, enemies’ Mortal Blow damage and cost are raised only by 50%, because uh, it might not be fun to play against if it one-hits you.
Cloak and Dagger: Sets Invisibility on self for 1 turn on use. Now you can enter the combat invisible, go all-in on one key target using Adrelaline and Mortal Blow etc., and bail out with your other invisibility skill. I wanted to have this skill require dagger to use, but since the meta of the game revolves around having as much mobility as possible and most players tend to learn every jump skill available, I didn’t want to make the change while Tactical Retreat and Pheonix Dive are still unchanged.
Gag Order: Does not break stealth. Mute duration increased by 1 turn. This skill doesn’t really deal real damage so the stealth is justified.
Wind-Up Toy: Does not break stealth.
Throw Explosive Trap/Deploy Mass Traps: Does not break stealth.
Sabotage/Mass Sabotage : Does not break stealth.
These magic skills now don’t break invisibility, so you can still do something when you’re hiding invisible after spending your AP last turn. Also fits in with the characteristics of rogue.
Daggers Drawn: Staying the same for now. I would’ve preferred making it more multi-hit attack, but that’s not possible without some more serious changes to the game. I wanted to keep this mod light and compatible with vanilla as much as possible.
Terrifying Cruelty: Now deals 100% of normal attack DPS, instead of 70%. Increased fear duration by 1. This skill doesn’t deal any magic damage so it is hard to apply fear already.
Throwing Knife: Now deals 100% of damage, instead of 85%. Range increased from 8 to 10.
Fan of Knives: Range increased from 8 to 10.
Considering how Scoundrel increases your movement and Pawn gives you free movement, it is hard to justify the use of throwing knife instead of just walking up to them. Especially if it deals less damage.
Guerilla Talent: Now reduces sneak AP cost by 3. It was a garbage talent since the attack buff doesn’t apply to any skills and enemy AI doesn’t properly ‘ignore’ you sneaking mid-combat. Well, those haven’t changed much, but now at least sneaking mid-combat doesn’t decrease your DPS by 44%~50%. Now it only decreases DPS by 3.3% if the sneak was successful, and 33% if the sneak failed.
————– To-do List ——————-
Make Guerilla Talent increase damages of skills
Make Guerilla Talent work on invisibility
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Any bug reports are welcome.
Revisions:
Old revisions of this mod are available below. Click the link to download.