Lifeline Revive AI

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Author: Bendy

Last revision: 2 Sep, 2025 at 23:49 UTC (22)

File size: 8.77 MB

On Steam Workshop

Description:
Lifeline Revive AI

Lifeline Revive AI enables AI units to heal and revive.

Most versatile revive mod in the workshop: it is compatible with ACE Medical or just with vanilla. Designed for maximum workshop mission compatibility, it enhances immersion with voiced AI medics.

Key Features
  • AI units revive players and each other with 600+ audio samples from 15+ voice actors (ElevenLabs), randomized phrasing for natural dialogue.
  • Works with or without ACE Medical
  • Supports single-player, multiplayer, and teamswitch.
  • Optional HUD feedback: medic distance, injury status, and incapacitated unit list.
  • Smoke grenades thrown by medics before reviving (optional).
  • MASCAL (mass casualty) warnings when all units are down
  • Auto-disables other revive systems (vanilla, SOG, Psycho, Grimes).
  • Scope: just player group, lobby slots or whole side. Then you can limit CPU for older rigs
  • Faster load than previously.
  • PVP: same settings across all sides. PVE: revive is optional for OPFOR.
  • Medic blacklist: exclude mounted weapon units, drivers, pilots, or vehicle occupants.
  • Unblock blacklist when MASCAL
  • Improved queue handling for faster incapacitated unit processing.
  • Works with Lambs and SOG AI

With ACE Medical
  • Uses ACE medical system; compatible with older ACE versions.
  • Tweaks to make ACE compatible with non-ACE missions: vanilla first aid kits also include blood, plasma, and splints; optional faster enemy bleedout to trigger tasks quicker.

Without ACE
  • Custom damage model: body part injuries, bandages, blood IV, morphine, CPR via addaction menu.
  • Adjustable difficulty: bandage range sets max bandages needed; optional instant death blocker with 3 difficulty levels.

Bonus Features – unrelated to revive but useful
  • Hotwire locked vehicles (requires toolkit, excludes armored vehicles).
  • Auto-crouch for AI in ‘Aware’ behavior for realism.
  • Explosive specialist role for all units to defuse bombs (requires toolkit).
  • ACE: optional Blufor tracking limited to physical GPS units.

Recent Updates
  • [2025.06.12] Fixed respawn issues
  • [2025.05.27] Signed. Now mod works on dedi server (non script version).
  • [2025.05.22] server version link at github & option to turn of add units hint
  • [2025.05.20] SOG AI compatibility (experimental)
  • [2025.05.16] Limit number of medics so you can have more firepower. Also force always use Arma 3 vanilla medic
  • [2025.05.08] New Self Revive options. No self revive if enemy too close. Return fire more important.
  • [2025.05.03] Improved start action menu (includes OPFOR); many bug fixes.
  • [2025.02.10] ACE: Vanilla first aid kits now include plasma/splints.
  • [2025.02.08] ACE: Blufor tracking limited to GPS units; fixed medic captive state.
  • [2025.02.06] Patched for ACE 3.19; Antistasi captive state fix; removed startup popup; added option for faster enemy bleedout in ACE missions.

Known Issues
  • Avoid the official missions that come with Global Mobilisation DLC. The mission ends even if you sprain your ankle. Contacted devs and they have no interest in mods with medical system. No workaround: they treat ‘incapacitated’ == ‘dead’. Workshop missions that use GM assets are fine though.
  • Spearhead 1944 official missions: cannot disable their revive, however the devs have been cool and are implementing a bypass option for next update.
  • Some missions disable start action menu (use Ctrl+Shift+Alt+L workaround).
  • AI pathfinding issues; idle stopper partially mitigates.
  • Medic direction changes abruptly; voices too calm in combat; occasional glitches (e.g., medic rising into air, reviving through walls).
  • Map icons sometimes bugged; collision disabled to aid pathfinding, causing units to clip objects.
  • Sometimes, very rarely, the MASCAL message appears even though its not MASCAL. Because it happens so rarely its been difficult to debug

Future Plans
  • Language packs (Deutsch, Français, Italiano, Español, Russian).
  • Dedicated server version nearing completion. DONE!
  • Carrying/dragging without ACE.
  • OPFOR inclusion. DONE!

*NOW SIGNED! works on dedi server

Run Mod on Dedi Server

Should work on dedicated server as mod. Just make sure mod is running on server and on all player machines.
The player in the first slot gets the start menu. CBA settings from this player set the server options (if logged in as admin).

Server script version

Should work on dedicated server and as mission script. Still in testing, feedback welcome.
link for server version at Github[github.com]

About

Created by a composer / sound designer Benedict Harris, it emphasizes immersive voiced AI medics. link: Benedict Music[www.benedictmusic.eu]
Mod is on GitHub[github.com] for community contributions.

Thanks

Thanks for help: Johnnyboy, Rick O Shay, pierremgi, and ACE team members: BaerMitUmlaut, GrimIsBall, MiszczuZPolski, prisoner and Dart.

Licence

Arma Public Licence (APL)[www.bohemia.net]
With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:

• Attribution – You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
• Noncommercial – You may not use this material for any commercial purposes.