City Architecture Total Overhaul V4.06

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Author: crunk aint dead

Last revision: 1 Feb at 18:49 UTC (6)

File size: 189.29 MB

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Description:

⚠️Please read installation instructions!⚠️

CATO V4 is finally here! Reworks 120+ locations in the game to be more realistic and beautiful! Does not expand locations and is 100% vanilla friendly <3

—–Installation—–
1. Check the Troubleshooting thread before installing! If you experience floating buildings, clipping buildings, or any other issues you are most likely using an incompatible mod.

2. To prevent CATO from automatically updating I recommend manually installing the Nexus Version[www.nexusmods.com]. This will prevent CATO from updating and creating clipping issues for users who do not import their save often.

3. Make sure CATO is at the bottom of your load order at all times! This is essential to prevent bugs. Do not use CATO alongside other mods which edit the same locations.

4. *Import with "Import Buildings" un-checked is required on any existing save!* This will delete any player owned outposts or buildings. This is also recommended any time an update has been made to CATO.

—–Credits:—–
CATO is a labor of love and the result of hundreds of hours of hard work between myself and these other authors! Endless thanks to those who laid the groundwork for CATO <3

Sheriff for the Cities Rebalanced Series.
Hoser for Vanilla Plus Architecture.
Kasumizake for the Vanilla Construction Series.
Jager for the Bastion Rebuild.
Atlas for development support.
Mykomark, Laughing Forest, Crux, and more for being MVP bug reporters.

—–Notes—–
CATO does not modify any squads, characters, or town overrides, and is designed to match vanilla buildings 1:1. Please report inconsistencies.

CATO modifies a few building swaps to allow vanilla assets to be used more effectively.

CATO modifies overlays to allow foliage to avoid the new roads. To accomplish this I had to set all roads to be invisible to not cause duplicate textures to bake into the map, this allows CATO to serve as a base for other mods to add new roads without causing textures to bake in multiple times and cause visual glitches (Example can be seen in vanilla on the border of Flat’s Lagoon and Shem).

CATO adds the same foliage removal values as FASTR. I highly recommend using both mods together.

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