Culture Advanced
The mod improves CK3 cultural experience, like more accurate historical cultures, heritages and languages, more innovations with unique bonuses, more interesting traditions (common and regional) and even adds new buildings and personal traits.
Examples of new cultural heritages:
West Gaulish Heritage:
1. Gaulish culture – A culture of legendary Gaulish people of ancient France.
2. Belgic culture – A culture of warriors and farmers of Celto-Germanic origin and related to Frankish.
3. Lepontic Culture – An ancient culture of a highly advanced nation of Northern Italy.
Sami Heritage:
1. North Sami – The northernmost of all Sami, this culture is the head of its heritage.
2. Western Sami – A smaller community of fishermen, dwelling in the Middle of Scandinavia.
3. Southern Sami – Almost entirely displaced by Vikings, this culture is fighting for its life.
4. Eastern Sami – Closer to Finnish and Kerlian people and displaced by them in the past.
5. Peninsular Sami – The most mysterious of all Sami people of the north, these people just want you to leave them alone.
Latin Heritage:
1. Gallo-Roman culture – The mixed culture of Gaulish and Roman peoples that gave birth to French people.
2. Pannonian Roman cultue – A long lost language of latinized Celts who lived in Panonia before Hungarians.
3. Britano-Roman culture – Spoken by a small group of latinized Britons that populated south of England.
4. Afro-Roman – A combination of Romans and Punic people, this ethnos survived as far as High Middle Ages.
5. Illyro-Roman – Eventually giving birth to future Dalmatians, they were a combination of Illyrians (Albanians) with Vulgar Latin.
6. Hispano-Roman – The most famous branch, the mother of all modern languages in Iberia except for Basque.
… And many other cultures, such as of Anatolian heritage (Hittie, Hattic, Lydian, Luwian, etc), Phrygian heritage (Phrygian, Paeonian, Mushki, etc), Slavic heritage (Venedic, Antean, Lechitic, etc), North Slavic heritage (Old Novgorodian, Pskovian cultures), Yeniseian heritage (Ket, Kott, Pumpokol, Arin, Yugh) and even Tocharian heritage (Kuchean, Kroranic, Turfanian).

Here are some examples from each era:

Raiding
* A tribal innovation (military);
* + 20% raid speed
* + 20% max loot
* "Disorganized raiders means poor raiding; scouts will scope out our mark, routes will be drawn and reviewed, and men will be drilled on what to expect and what we should prioritize taking."

Treue
* An early medieval innovation (military);
* + 5% legitimacy gain
* + 20% monthly dynasty prestige
* +5 vassal opinion
* Unlocks new Axemen men-at-arms
* "By codifying the notion of total undying dedication to their sovereign as a noble, chivalrous goal, our knights will gladly fight to their last breath in the name of king and country."

Squires
* A high medieval innovation (military);
* + 5% army movement speed
* +1 character prowess
* Children completing their education with a martial education focus gain a martial prowess education trait
* "Our knights will benefit from having young personal aides to help them with busywork while they focus on training and martial efforts. The boys will also learn a thing or two about war from a young age so that they too may one day become a knight with their own squire."

Educational Projecting
* A late medieval innovation (civic);
* + 5% cultural fascination mult
* +1 character learning
* Can build city schools in holdings
* "Though we may have many paths to education, those educations are not always equal in quality, content, and accessibility. By establishing a national curriculum and public schools, we can help educate the next generation and get our people moving in one direction."

Axemen (mentioned above) 
* A heavy infantry regiment;
* Damage: 40
* Toughness: 20
* Pursuit: 0
* Screen: 5
* Stack: 100
* Gold cost: 108

Culverin (gunpowder innovation required) 
* An archer regiment;
* Damage: 85
* Toughness: 20
* Pursuit: 0
* Screen: 0
* Stack: 50
* Gold cost: 165
The mod also adds 15 new traditions, some of which are specific to each region, adding new MAA, decisions or simply more ‘accurate’ historical approach.
3 New ethoses – Nomadic, Isolationist and Trading.



…
And of course the feedback is very welcomed, moreover, its needed!
Plans for future:
• Incorporate new religions into the mod (already started);
• Add new provinces like Greenland;
• Continue to expand innovations;
Be also sure to check out my other mod – Advanced Religions, which changes CK3 religion experience
https://steamcommunity.com/sharedfiles/filedetails/?id=3437718645
And, if you want to play this mod with Fallen Eagle mod, you should install Advanced Cultures for Fallen Eagle – https://steamcommunity.com/workshop/filedetails/?id=3353437042
Revisions:
Old revisions of this mod are available below. Click the link to download.
