Planetside Politics

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Author: SkunkPlaysGames

Last revision: 9 Mar, 2020 at 00:27 UTC (4)

File size: 2.07 MB

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Description:

“There are some ideas so absurd that only an intellectual could believe them.”
– George Orwell, intellectual and socialist.

Adds political ideologies as traits which create harmony or conflict among pawns.

Updated for 1.1.

Colonists (almost always) possess one of nine principal ideologies which determine their worldview and how they view their fellow colonists.

Colonists with vastly divergent politics will loathe their time together while colonists with very similar or the same politics will find life easier to manage together. Neolithic tribes and pirates also have more limited typically anarchistic or autocratic political opinions which can put them at odds with more civilised brethren.

As long as you are willing to invest the time, political opinions are not set in stone. Intellectual pawns can be committed to writing persuasive "polemics" which are crafted from leather at a crafting spot or the new writing desk. While not guaranteed to work, less intelligent pawns are frequently swayed by a polemic of higher quality. Also, during moments of great duress, a colonist may have a crisis of confidence in their ideology and change political opinions as well.

(This mod is also now available with religions as well:
https://steamcommunity.com/sharedfiles/filedetails/?id=1747493072)

I recommend checking out [KV] More Trait Slots – 1.0 to increase the number of trait slots as seen in the pictures. This will help not to impact the number of traditional traits your colonists might have as the probabilities are weighted such that pawns almost always have an ideology at the expense of whatever traditional trait may have occupied that trait slot.

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Revisions:

Old revisions of this mod are available below. Click the link to download.