Damage Reactions

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Author: tac

Last revision: 16 Dec, 2024 at 23:22 UTC (1)

File size: 5.22 MB

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Description:

I’ve had this sitting on my hard drive for too long now. Time for it to enter the workshop.

What do?

Adds damage reactions to virtually all combatants in the game (INCLUDING XCOM!)

If you’re familiar with A Better ADVENT’s prime reactions, it’s like that, but the actual actions that can be taken are a lot more restricted here.

You can only perform:
Quick Hunker: provides smaller bonuses than hunker down.
Prepare: provides a small amount of aim and crit for your upcoming turn, but can be lost if you take damage again.
Quick Fortify: restricted to units who can’t take cover. Provides the same bonuses as quick hunker, but the effect can be weakened and eventually removed as the unit takes damage
Standard move: a single yellow move. Might actually be the strongest out of all of these imo. You can now modify certain aspects of this ability. Go check out XComDamageReactions.ini

All of these can be tinkered with (and even disabled) in the config.

Is compatible?

Strangely, more than I thought. In fact, default config settings will enable SYNERGY with some other reactions from other mods, like prime reactions from A BETTER ADVENT. In that specific scenario, they will do their prime reaction, and THEN do their damage reaction from this mod.

New update adds a config option that should enable synergies with other prime reaction mods. Set TRIGGER_METHOD in XComDamageReactions.ini to ELD_OnVisualizationBlockCompleted if you want to make that happen. I only tested it a little bit and haven’t done a full campaign with it though, so keep that in mind. Let me know if you run into any bugs with that setting.

DISCLAIMER

To get this mod to work in a way I liked, I had to do something that mod authors warned me not to do. They said it would cause bugs, but in my testing, me method has been removing bugs. If you’re curious what I’m talking about go check out TRIGGER_METHOD in XComDamageReactions.ini.

GOT FEEDBACK?

You can either use the steam comments here or find me on the XCOM 2 Modding Discord. I go under the alias: Whiterun Guard.

I do want to say I have another crazy project in mind, so I may not be focusing on this mod too much beyond this point. Feedback is still welcome besides that though!

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Coordinated Turn InterruptionsSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.