Slower, More Meaningful Corruption
You know how it seems like as soon as you capture a province it has 100% of your faction’s corruption and this never changes for the rest of the game? This mod aims to fix that.
In TWWH3 CA introduced a script that made battles influence corruption in the province in which they took place. The idea was that if you were constantly fighting undead/skaven/daemon hordes you would be able to slowly beat back the corruption. The issue is that these numbers were massive so usually after the 3+ battles it took to fully claim a province, you would already be close to 100% of your preferred corruption.
What this mod does is tone these numbers down so the feature is still there, but it’s subtler and encourages slower corruption manipulation.
Vanilla:
You get a 0.5 + 0.001*(Unit value) corruption swing in your favor for each enemy unit defeated.
This mod:
You get a 0.125 + 0.0005*(Unit value) corruption swing in your favor for each enemy unit defeated.
Additionally, this mod also changes the threshold for "non-vampiric territory attrition" to 50 vampire corruption. Below 50, vampire counts armies take attrition. I believe this is how it was in the previous games, but for some reason this cutoff was lowered in TWWH3.
Revisions:
Old revisions of this mod are available below. Click the link to download.