Hecleas Battle Overhaul (Slower Battles)

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Author: Hecleas

Last revision: 11 Dec, 2025 at 04:36 UTC (2)

File size: 2.02 MB

On Steam Workshop

Description:

HECLEAS BATTLE OVERHAUL


The particularity of this mod is to be able to make the battles more realistic, slower, more logical, but keeping this fantastic side. The goal is to have a balance, a harmony.
No more spells that decimate an entire army.

IMPORTANT POINT


This mod is compatible with all custom units mods


I will spare you too many fine words or technical terms.
Go to the essentials and a summary of what is important to know

MELEE DAMAGE


-Chance to hit was reduced by 50%
-Damage has been reduced
-I took the liberty of reducing the attack intervals (visually) for a more dynamic aspect of the fights

MAGIC DAMAGE


-Spell damage has been reduced by 50%
-Magic recharge has been slightly reduced.
-The total capacity of magic wind has doubled to match the long battle gameplay but also with the reduction of spell damage.
-The duration of summons has been doubled

HEALING


-Hitpoint regeneration has been reduced was reduced by 50%

CHARGE


-For a more dynamic, visual and strategic aspect, knockdowns have been maximized, large mass entities, cavalries etc. will project units far away in the event of charges.
You will be able to break shield walls with a cavalry charge

FATIGUE


-Units will fatigue more slowly to match long battle gameplay, fatigue has been reduced by 50% overall
-It will be useful to put fresh aside and do some turnover
-No more units arriving exhausted after climbing the ladder, this has been adjusted to fit with the fact that I have reduced the speed for ladder-climbing units during sieges.

MORAL


-Morale impacts have been halved and adjusted in some places for better balance and more strategic gameplay, no more army complete at 70% and fleeing when they had the potential to inflict heavy losses on you. And above all, when you know the weakness of the AI ​​it’s not complicated "use-bug" to scare away the whole army each time.

SIEGE


-The health points of walls and gates have been doubled to correspond more to a long battle.
-The speed for climbing the ladder has been reduced by 30%
-The speed for climbing walls has been reduced by 50%

Here is my mod that globally changes AI intelligence on your campaign map : https://steamcommunity.com/sharedfiles/filedetails/?id=2905096541

Your feedback is welcome, as are your ideas, if there is a small bug or something else.

[paypal.me]To support me in my work of more than 1000 hours and to continue to take the time to always improve the AI, your donations are welcome and will help me a lot, thanks!

My personal discord https://discord.gg/xmYF6TRmeF
Big project I’m working on TW Troy: Aegean Mythos (Age Of Mythology) That we will surely migrate to TW Pharaoh https://discord.gg/zCSR3sYfcX

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.