Diwako’s STALKER-like anomalies rework
Stalker anomalies for Arma 3
A rework of my anomaly mod, which adds new features, bugfixes and tons of improvements. Started out as a small side project of mine to add anomalies found in the STALKER game series, got reworked and redone a few times, then left in the corner for a while before finishing the work on it and pushing it to the workshop.
As the name suggests, this mod adds the ability to add anomalies found in the STALKER game series. On its own the mod does nothing. But mission makers and zeuses can use this mod to add them to their missions.
This project aims to be compatible with addons CBA and ACE. It works in single and multiplayer. It tries to use as much content as vanilla offers and does not need any addons besides CBA.
Additionally, some items have been added and this mod uses the CBA settings framework.
GitHub[github.com]
Also check out the BI forums thread[forums.bistudio.com]
If you like this idea and want to contribute, just do a pull request.
Anomalies:
– Burner
– Clicker
– Comet
– Electra
– Fog
– Fruitpunch
– Meatgrinder
– Psy Discharge
– Quarry
– Razor
– Springboard
– Teleport
– Will-o’-wisp
Anomaly detector
It is possible to throw bolts with a custom model
System to show anomalies only around players to save those scarce FPS
CBA Settings support
Zeus Enhanced support
Support for ACE medical and ACE interactions
Support for APS
Anomalies place able from the editor!
System to populate the whole map with anomalies (See inside "Addon Options")
Wiki page can be found here[diwako.github.io]
Please refrain from re-uploading this mod, you can create collections and server presets for your players instead.
Copyright 2024 diwako
This work (diwako_anomalies or the like) uses the license Arma Public License Share Alike (APL-ND)
https://www.bohemia.net/community/licenses/arma-public-license-nd
Copyright 2024 diwako. This item is not authorized for posting on Steam, except under the Steam account named diwako