Personal Balance Lite
No basic manpower, tax, force limits modification. However, the force limits provided by buildings are still be deleted so as to ease the burden in the late game.
– (Significant modification) Base supply limit 6→1000. At the expense of attrition damage, reduce the number of units on the map simultaneously so as to truly speed up the game.
– (Significant modification) Per development level in Base tax gains (+1 yearly tax income base, −2% Local recruitment time, −1% Local great project upgrade time, −1% Local construction time, +2% Local institution spread)→+1 yearly tax income base, +2% Local institution spread, +1% Local tax modifier, +0.1 Local goods produced. Per development level in Production (+0.2 Local goods produced, −1% Local ship building time)→+1% Local production efficiency, +0.1 Local goods produced, −1% Local ship building time. Per development level in Manpower (+250 manpower, +1% Garrison growth)→+250 manpower, +1% Garrison growth, -2% Local regiment recruit time. Every point of development gains extra −1% Local great project upgrade time, −1% Local construction time. Note: Both Base tax and production now gain +0.1 Local goods produced. Therefore, it is necessary to consider carefully whether to exploit tax.
– Custom nation available points 200→10000, ideas max level 4→10
– Government rank Kingdom additionally gives Missionaries +1, Core-creation cost -10%. Government rank Empire additionally gives Missionaries +1, Core-creation cost -25%
– Government reforms (Prussian Monarchy (base), Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Livonian Militarist Monarchy, Crusading Empire) -50% governing capacity→-25% governing capacity.
– Protestantism church aspects temporary effects→permanent.
– Delete the event of Yellow River and Yangtze River Flood. The event of The Earthquake of Shaanxi won’t lose development, mandate -20→-10
– Ming mission Fortify the Coast completion requirement “none of any owned coastal province has devastation is at least 1”→delete.
– Mamluk mission Highway of an Empire completion requirements “Has no remaining building slot available”→delete.
– Janissary (+1 Reinforce cost)→delete, Hussars (-50% Reinforce speed)→delete, Banners (-50% Reinforce speed)→delete, Samurai (+0.5 Reinforce cost)→delete.
– Cavalry to infantry ratio 50%→100%
– Naval hegemon requirements (at least 500 ships, no other great power has more heavy ships)→at least 100 heavy ships, no other great power has more heavy ships. Military hegemon requirements (have an army of at least 1000k, no other great power has a bigger army)→at least 200K artilleries, no other great power has more artilleries.
– Exploiting development cooldown 240→0. Trade company cooldown 60→0
– AI won’t convert cultures.
– Unlock all building slots and remove the number limitation of manufactories.
– Temple additionally gives local missionary strength +1%, local institution spread +5%. Cathedral additionally gives local institution spread +10%. Counting house (building cost 400)→300. Regimental camp (land force limit +1, building cost 200)→local manpower +250, local unrest -1, building cost 100. Conscription center (land force limit +2, building cost 400)→local manpower +500, local unrest -2, building cost 300. Shipyard (naval force limit +2)→local sailors +60. Grand shipyard (naval force limit +4)→local sailors +120. Native fortified house (land force limit +5)→local manpower +500, local unrest -2. Building cost of Coastal defence and Naval battery have been reduced by half.
– Manufactories (construction time 60)→30. Manufactories (which +1 local goods produced), furnace and native three sisters field add local monthly devastation -0.25. Rampart additionally gives local garrison damage +50%
– Centralize State years 5→0. State edicts duration months 12→0
– Printing Press Bonus for embracing additionally gives +10% global institution spread. Manufactories Bonus for embracing (+10% Goods produced modifier)→+10% Goods produced modifier, -25% Building time. Enlightenment Bonus for embracing (−25% Culture conversion cost)→−5% Technology cost, -5% Idea cost. Industrialization Bonus for embracing (+15% National Tax modifier, +25% National Manpower modifier)→+10% Movement speed, +15% Reinforce speed.
– Army professionalism level (from 0% to 100%) effects (+10% Land fire damage, +10% Shock damage)→+10% Discipline. Level 0% unlock Regain manpower when disbanding. Level 60% (Regain manpower when disbanding)→-5% Land maintenance modifier. Level 100% additionally gives -50% Artillery barrage cost.
Revisions:
Old revisions of this mod are available below. Click the link to download.