ND Evolved
This mod is inspired by my mod "Next-Days", but it is not compatible with it. The goal was to create a standalone mod with minimal server performance requirements and user’s knowledge. For now, the mod is focused solely on character development. The addition of a mission system is not planned at the moment, and adding a trader is definitely not planned.
This skill affects the carrying capacity of your character. At level 5, it adds a 50% bonus to heavy punches. At level 10, the character can run even with heavy items.
This skill affects the overall stamina of the character. At level 5, it adds a 25% energy bonus. At level 10, it adds another 25% energy bonus.
This skill affects the character’s resistance to adverse conditions. At level 5, it extends the positive effects of vitamins. At level 10, it extends the positive effects of saline solution.
This skill increases the character’s resistance to toxic substances. At level 5, the character gains additional resistance to poisons. At level 10, it is possible to move in contaminated areas with only an NBC mask. Of course, the character can’t be completely naked 🙂
This skill affects the character’s medical abilities. At level 5, it allows the character to create a medical report using a blood test. At level 10, this report can be generated with just a thermometer.
This skill affects the character’s manual dexterity. At level 5, it allows repairing items to a pristine condition. At level 10, repaired items are immediately restored to pristine condition.
This skill affects the ability to remain unnoticed. At level 5, the character moves with lighter steps. At level 10, the character can move quietly even in crouch sprint mode.
- Copy file "AlPepino.bikey" to keys folder
- Add file from Extras/nd_evolved.xml to your types folder or just add items from this file to your types.xml
- That’s all.
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Revisions:
Old revisions of this mod are available below. Click the link to download.