[RC13] Miscellaneous Keybindings
Ever felt utterly broken at the thought of spending your councilors’ hard earned xp through a myriad of very repetitive clicks? This mod adds keyboard support to these confirmation boxes, as well as to a few other places.
– pressing the return/enter or escape buttons will confirm or cancel councilor augmentations
– pressing the return/enter or escape buttons will close the fleet post-battle debrief
– pressing the return/enter or escape buttons will confirm or cancel hab/module decommissioning
– adds keybinding (default Q) for automate councilor missions
– adds keybinding (default E) for abort councilor mission
– adds keybinding (default L) for go to own councilor, army, or fleet (bottom right tab)
– adds keybinding (default O) for go to enemy councilor, army, or fleet, or any space object (top left tab)
– adds keybinding (default R) for repeating missions/operations in mission/operation resolution pop-up
– adds keybinding (default P) for making missions permanent in mission resolution pop-up
– option to customize keybindings (through Unity Mod Manager menu, default CTRL+F10)
Requires Unity Mod Manager[www.nexusmods.com].
Built and tested on Terra Invicta 0.4.39. It should work with older versions, but I haven’t tested it personally. Verified on RC13a.
Future plans:
– add keybinding to build hab module confirm prompt
This mod applies Prefix patches to the following methods:
– GeneralControlsController.CheckKeys
Due to the very specific nature of this patch, the mod should not cause any compatibility issues, as long as the same key bindings are not used for different things.
This mod applies Postfix patches to the following methods:
– PrecombatController.OnClosePostCombatButtonSelected
This mod works with all languages.
Revisions:
Old revisions of this mod are available below. Click the link to download.