Consistent Fatigue
Updates- Running moved to mild activity category, fatigue effect on speed is halved.
Aim: Making unit fatigue time, action “cost” and effects consistent, logical, easier to remember and fun.
Method: Standardized thresholds and effects in “kv_fatigue” and “unit_fatigue_effects” tables:
Thresholds – same interval between all thresholds, so time taken between thresholds is identical, unlike vanilla which seems arbitrary. Max value is set to twice exhausted threshold value, meaning that after becoming exhausted, units will continue to gain fatigue points and will not recover as quickly. Let them rest as soon as they become exhausted.
Actions – Divided into three simplified categories:
– Intense, mild, and chill.
Adjusted the action values so each action category meets the standard threshold by a rounded time in seconds: 30, 60 or 120 seconds.
Effects – Standardized to 10% decrease per threshold, and 50% at exhausted. Armour excluded of course. Exhausted troops will perform very poorly.
Vanilla values for comparison[totalwarwarhammer.fandom.com].
*I couldn’t figure out the “gradient” values, as they don’t seem to affect fatigue or speed. If anyone knows what they do or how they work, please let me know.
Recommended to play with my collection which addresses other battle aspects of the game.
Any comment/insight/request/bug is HIGHLY appreciated and welcome.
Revisions:
Old revisions of this mod are available below. Click the link to download.