Vicious Neighbors
In one fine day – I finally got tired of the stupidity of bots in CK3, And I decided to fix it…
And as a result of my actions… Came => "Vicious neighbors".
To english translated with GOOGLE translate ))
(list of changes)
- If you pose a threat and danger to neighbors, they can now demand a hostage as a guarantee of non-aggression. And they will be very offended if you refuse.
- When declaring war, the AI can now begin a scheme to kill the marshal, if the enemy marshal is too good.
- Now not only the player but also the AI can marry off their child in order to form an alliance and gain an advantage in the current war. Of course, if there is someone to marry))
- plagues will happen 40% less often (since their spam sometimes annoys even the most persistent players). But! Now there is a 2x higher chance that the plague will be level 2 or 3. (In the vanilla game, they were almost always level 1 and did not have time to start, as they immediately ended). Now, they will happen less often, but if they do happen, it will hurt.
- The AI can now kidnap you (this never happens in the vanilla game)
- During a defensive war, the AI now makes a call to arms to its vassals. I know that there is a mod that does something similar. But everything is implemented stupidly there – every single vassal joins the war. I did not like this, and I made a more advanced system: vassals now take into account their ambitions, their treachery, their attitude to the suzerain and their attitude to the attacker. And it may well happen that the suzerain calls to arms, but 6 out of 7 vassals will ignore this call.
- Your daughter/son can now try to run away from you with a lover. Watch them more closely now.
- AI now hires mercenaries more often if it loses a war (in vanilla, AI very often has 500+ gold but gives away all its lands without trying to hire an additional army)
- An optional hard difficulty has been added (you can choose it at will). Which affects a lot in the game.
- Now not only your vassals, but also neighboring rulers will not mind killing you through the scheme if their attitude towards you is too low, and the intrigue skill is high.
- During the war, AI rulers no longer waste time on nonsense, but strengthen their armies as much as possible. They will force marshals to improve soldiers/knights, instead of other tasks (which will not help in the war).
- if you are a landless traveler. Now you will not be tolerated by everyone. At low relations (-80 -100) AI rulers will try to arrest you or exile you.
- Fixed regency. Now, if the regent is ambitious or treacherous, he can try to root himself while you are there on a walk or on a deep pilgrimage.
(in the vanilla game: temporary regents absolutely always do not have time to do anything until you remove them) - factions are now more organized
- AI rulers who have too bad an attitude towards you can now encroach not only on you, but also on your heirs. And only the high skill of your advisor will reveal this insidious intrigue.
- If your advantage in title and advantage in army are too great, the AI ruler you attack can now resist more desperately. And what was always the case in vanilla: I am the king, now I will take apart this count, then this duke, then this one, etc. Here, an easy takedown of small neighbors will be much more harder. But not always (i have enabled random system on their desires).
- added new optional game setting about online murdering
- AI rulers can now bribe accomplices who disagree from the start and who are needed for their schemes. (In the vanilla game, only those who agree from the start join)
- AI rulers, if they treat you badly, now can spend their gold to cause disorder in your lands (in the vanilla game, only players did this)
- added game setting: how often events and challenges from Vicious Neighbors will appear.
- added game setting: chances that vassals will help AI liege during defensive wars.
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.
