[1.16.2.3] More Life, Death and Fertility
BOOMSHAKAWOW – Didnt medieval people have 10 kids and 8 died? Now they do. Inspired by Improved Fertility and Mortality Revisited mod.
FEATURES
MORE KIDS
- LOWERED NPC starting fertility down to 12 years old (future sfw and steam guidelines compliant content planned dont worry my name is not Epstein)
- RAISED max female fertility to age 60.
- RAISED female fertility loss per child to 15% from 5%. Age fertility dropoff threshold still at 45, so 60 yo dont pump out kids.
- RAISED NPC couples base of 6 kids, on average per rank.
YOUNG LIFE
- NPCs can start seduce, romance and elope schemes at age 13, including targeting crushes. So you can start your dynastic schenanigans early.
DIE MORE
- LOWERED NPC base health pool by 10% and health loss from old age threshold lowered to 25 year old.
- RAISED NPC health loss from old age chance.
- LOWERED NPC health pool threshold to death check by 10%.
- LOWERED NPC death check interval time.
- RAISED childbirth child sickly chance.
- RAISED childbirth mother illness and death chance. Tempered by cultural era, physician, culture or traits.
MORE RNG
- RNG NPC minimum and maximum fertility and health scale are increased.
- RNG Baby minimum and maximum health scale is increased.
YEAH YEAH everybody dies to disease or childbirth all the time. Well hire a competent doctor and join a culture that discovered bathing.
COMPATIBLE with EVERYTHING. NO vanilla files replaced. Load AFTER large mods in playlists, may break mod features.
Free open rights to copy or edit content I directly created. Only requirement for re-publishing is crediting the original creator (me 🙂 ). Check out my other mods. Support me on Ko-Fi.[ko-fi.com]
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Revisions:
Old revisions of this mod are available below. Click the link to download.
