[1.16.2.3] More Life, Death and Fertility

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Author: fisto the robo

Last revision: 27 May, 2025 at 17:10 UTC (7)

File size: 603.52 KB

On Steam Workshop

Description:

BOOMSHAKAWOW – Didnt medieval people have 10 kids and 8 died? Now they do. Inspired by Improved Fertility and Mortality Revisited mod.

FEATURES

    MORE KIDS

  • LOWERED NPC starting fertility down to 12 years old (future sfw and steam guidelines compliant content planned dont worry my name is not Epstein)
  • RAISED max female fertility to age 60.
  • RAISED female fertility loss per child to 15% from 5%. Age fertility dropoff threshold still at 45, so 60 yo dont pump out kids.
  • RAISED NPC couples base of 6 kids, on average per rank.

    YOUNG LIFE

  • NPCs can start seduce, romance and elope schemes at age 13, including targeting crushes. So you can start your dynastic schenanigans early.

    DIE MORE

  • LOWERED NPC base health pool by 10% and health loss from old age threshold lowered to 25 year old.
  • RAISED NPC health loss from old age chance.
  • LOWERED NPC health pool threshold to death check by 10%.
  • LOWERED NPC death check interval time.
  • RAISED childbirth child sickly chance.
  • RAISED childbirth mother illness and death chance. Tempered by cultural era, physician, culture or traits.

    MORE RNG

  • RNG NPC minimum and maximum fertility and health scale are increased.
  • RNG Baby minimum and maximum health scale is increased.

YEAH YEAH everybody dies to disease or childbirth all the time. Well hire a competent doctor and join a culture that discovered bathing.

COMPATIBLE with EVERYTHING. NO vanilla files replaced. Load AFTER large mods in playlists, may break mod features.

Free open rights to copy or edit content I directly created. Only requirement for re-publishing is crediting the original creator (me 🙂 ). Check out my other mods. Support me on Ko-Fi.[ko-fi.com]
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