Robotic Servitude

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Authors: Nalzurin, ghastlyskull

Last revision: 7 Sep, 2025 at 07:55 UTC (4)

File size: 3.06 MB

On Steam Workshop

Description:


Are you tired of your captured pawns trying to escape or there was an “unforeseen” incident that has caused them to flatline? Well, they can still be of use even in death by turning them into a mechanized laborer. These advanced constructs, built from the remnants of the deceased, serve tirelessly, performing the menial tasks that once burdened your living colonists. Well no longer will you have to worry about morale, meals, or the messy business of escape attempts, once they have become mechanized.

Not Responsible For Any Unforeseen Accidents where Laborer Goes Rogue
-All laborers have a chance to have breaks that can only be fixed by the mechanitor that owns the laborer
-Can be disabled in the settings/changed in the settings
-Combat & Assassin Laborers are able to change their weapons the same way that pawns are able to.






This was a commisioned mod and would highly recommend and suggest you check out their other works!
DetVisor – Artist
Taranchuk – C# Coder & Some XML Code
Uniquebreed88 – Patched Startup errors
Nalzurin – Updated C# for 1.6 & implemented C# for Breacher and skull laborers

If you’d like to support future projects, your donations are always welcome and appreciated!: Donate a Kofi![ko-fi.com]

Known Issues:
– Resurrection doesn’t work – Patched
– Null value for Combat Laborer & Asssassin Laborer – Patched

GitHub:
Leads to the GitHub page[github.com]

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Required DLC:

These DLC should be installed in order to use this item.


RimWorld - Biotech
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HarmonySteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.