Auto-Apply PMs

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Author: zzzwww

Last revision: 14 May at 18:30 UTC (7)

File size: 661.26 KB

On Steam Workshop

Description:

This mod is compatible with game version 1.13 and can be installed mid-game.
Note that this mod generally doesn’t require updates for new game versions.
All features can be enabled or disabled anytime and only affect player.
It doesn’t include automation PMs (green PMs).
For automation PMs, please subscribe this mod: Auto-Apply Automation PMs

Links: Support me[ko-fi.com], Join Discord[discord.gg]

Updates

14.05.2026

  • Please ensure the installed mod is up-to-date, as it may not be auto-updated sometimes.
  • Updated for 1.13.

Auto-Apply PMs
  • Auto-apply more suitable production methods (PMs) gradually when certain conditions are met.
  • Auto-Apply can be enabled/disabled for different types/groups of buildings separately.
  • It covers all production buildings (manufacture, agriculture, plantations, resources), railway, power plant, urban center, government administration, port, university and construction sector.
  • There are conditions based on local price for changing PMs, for example:
    – PM1 >>> PM2
    – PM1 needs 15 tools and 10 coal.
    – PM2 needs 10 tools and 20 coal.
    – Only the price of coal will be checked, because PM2 doesn’t need more tools.
  • Auto-Apply starts from the buildings with the lowest levels among all suitable buildings of each building type, so that the upgrading process is smoother and less likely to cause large sudden price fluctuations.
  • More details can be found in images.

How to use
  1. Subscribe the mod.
  2. Use the decision "Production Methods Management" to activate the journal entry.

Other
  • If you have already installed many mods that have functions like auto-build/check, very complicated auto-expand, large event expansion etc., which usually need a lot of extra calculation, it is recommended to only enable Auto-Apply for a building type when it’s needed and disable it after the process is completely done for this building type, so that it doesn’t have to calculate all building types every month and is less likely to cause extra lagging on the first day of each month.

Compatibility
  • No vanilla files were overwritten, so it should be compatible with most mods.
  • It only applies to the vanilla PMGs of vanilla buildings.

Localization
  • English, Chinese.
    Other languages use English text.

All My Vic3 Mods

Up-to-date mod collection: zw’s Vic3 Mods
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