Rome Era Chapter II.2: Ad astra – From Mutina to Philippi.

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Authors: XxRedHornetxX/Resonare Romanorum, David

Last revision: 28 Jan, 2025 at 20:29 UTC (3)

File size: 246.7 MB

On Steam Workshop

Description:
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Rome era Seire

This mod is the second part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history.

LOADING ORDER:
1-Realistic Campaign
2-Chapter
3-All the other required mods
4- Extremely recommended ( but optional) for economy, food and technologies: https://steamcommunity.com/sharedfiles/filedetails/?id=396015150&searchtext=radious

Historical Context:

Mutina wars:

Philippi :

Changelog:

1- Roman units, emperors and generals total reskin. Celtic, iberian and german reskin.

2- Size increased( Startpos and campaign,Melee infantry 400, missile infantry 300, cavalry 120)

3- Accurate city names and walled cities from AE.

4- Diplomatic effects have been changed so now small factions will respect bigger ones, getting into deals easily. This wants to reproduce the real situation of the epoch where the small barbarian kingdoms tended to respect the more powerful Rome even if they had periodic wars. All roman factions share culture so as well with the other diplomatic changes you could be able to join another roman faction wihout conquering entirely.

5- Ai improvement, more changeling campaign where the Ai will be more aggressive. Nevertheless, this in hand with point 4 will reproduce in global, harder wars with the Ai but less common. So to win a war against will be harder than in vanilla but you will have wars with fewer factions( if you use diplomatics wisely)

6- 24 turns per year

7- New battle system with more realistic morale system as well as slower combat. The spacing of the German factions has been increased and the one of the Romans decreased, trying to reproduce a more historically accurate situation. I have just transpose one of my battle mods to this one, you can see the entire battle changelog here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2204246229&searchtext=realistic

8- Roman basic sword units can be recruited in regular cities and towns, and all of them have attacking testudo ability. Roman spear units limited. Auxiliary gallic units are also limited.

9- Scripted Mutina battle and Philippi battle.

10-Reclaim territories for the republic while you maintain the whole power of the senate in your hands.

Recomended alternative music mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2343508169&searchtext=rome

CREDITS :
Benjin
Celticus
Kagarino Kyre

AE team