Expanded Building: Bastions, Forts & Gates
In order to unlock the slots in this mod you have to use MIXER, but I am not adding it as required as it will work without (more info in "Features"):
This mod requires new campaign (not compatible with saved games).
This is a standalone mod aiming to utilize the feature of Bastions in the game and expand it to Forts and Gates:
- The Bastion as the defence from the Chaos Tide still remains the strongest of them all, therefore same way as it’s made for Grand Cathay – all factions also get military and special building chains in ny of them. However only Grand Cathay is able to expand the same way in the Gates & Forts, having same available buildings to construct as in Bastions. Use MILITARY & ECONOMY submods linked below to expand Forts & Gates to full Bastion set of buildings. Additional submod PROVINCE EXPANSION will add all custom buildings from this mod to all regular provinces.
- Forts & Gates – all remaining factions get a special limited variety of available buildings fitting the theme of military support points with low economic value. Within the selected buildings each faction gets 1-3 new buildings that can be found ONLY in Forts, Gates & Bastions, with one of them always having a small faction-wide effect, that when controlling all 10 Bastions/Gates/Forts on map will give a reasonable reward sum for conquering the world.
All assets used in this mod are custom made by me using the in-game files and good ‘ol GIMP. The mod does NOT edit any existing buildings or effects and is aimed to fit vanilla balance of the effects strength.
In order to construct new buildings added in this mod, I have created additional building slots for the Forts, Gates & Bastions. Additional building slots are available with and without MIXER according to the number in the table below:
- Dragon Gate
- Snake Gate
- Turtle Gate
- Fort Bergbres
- Fort Soll
- Helmgart
- Phoenix Gate
- Unicorn Gate
- Eagle Gate
- Griffon Gate
- BASTION – following vanilla Bastion setup for Grand Cathay all supported factions receive the similar setup with full basic and advanced military buildings. Additionally same as vanilla Bastions – I added selected support buildings to all from the detailed list below for the Fort & Gate.
- FORT & GATE – settlements get 6 buildings*:
- Smith/Carpenter/Workshop
- Worship/Corruption
- Tavern/Public order
- Small economy building
- Roads
- Special semi-landmark "discovery" buildings
*Grand Cathay receive Bastion buildings setup for all: Bastion, Gate & Fort with added buildings in the link below:
This mod is giving Bastions for all factions and small version for Fort & Gate, but if you would like all Forts & Gate to become Bastions (having also full military sets) use the submod MILITARY below. Additionally here is a submod that will give all Forts, Gates & Bastions full ECONOMY turning them into special city when enabled together. If you like my work on custom buildings – I recommend the Expanded Building Overhaul that adds them to all towns.
Bastions, Forts & Gates | Military Submod
Bastions, Forts & Gates | Economy Submod
Building Slots Extended – Bastions, Forts & Gates – 6 Slots
Building Slots Extended – Bastions, Forts & Gates – 9 Slots
Building Slots Extended – Bastions, Forts & Gates – 12 Slots
Française – French by Pendragon64
한국어 – Korean by Modmodmod
한국어 번역 모드 – Korean by min985
中文汉化合集 – Chinese by To infinity and beyond
Thank you!
TW Millennium: Modern Warfare Submod by Erebi
Many thanks!
Murranji’s Great Bastion Expansion Mod
Murranji’s Empire Fort Invasions Mod
Murranji’s High Elf Gate Invasions Mod
Many thanks to Mixu for the incredible amount of work done for the modding community, creation & support of Mixer and responding to my request of unlocking the slots for Forts, Gates and Bastions, therefore allowing creation of this mod after update 5.3.
Cheese Pastures – in collaboration with Lily, when enabling Lily’s Bretonnia Overhaul this building will have Cow Catapult available to recruit. Additionally The Bretonnia Overhaul also now contains the Cheese Pastures available as regular building in all provinces without this mod. Many thanks!
Imperial Academy – this building is a revival from WH2, many thanks to Obopmot for allowing the use of same keys for compatibility with his mod "Empire Techtree Expanded [5.0]"
– Sam8872 – Roads: Cathay, Daemon, Khorne, Nurgle, Orge Kingdoms, Slaanesh, Tzeentch
Screenshots taken using mod by Müsliriegel, Drew_West & Levie:
chopchop workshop chop chop buildings bse extra additional expanded expansion