Feudal Culture Rework – Subcultures
Feudal Culture Remastered (w/ Subcultures) is here!
I will only mention changes. If I don’t mention that something is removed, assume it is still there.
Generic Changes
Knight
>Gains Feudal Prince
>>When he is at high morale, gains Toughened (+1 defense and +1 resistance)
Manoralism (Vanilla Feudal but better)
Stand Together
>Grants adjacent friendly units a 15% damage boost.
>At high morale, gain Tenacity Boost (ignores damage penalties from casualties by 25%)
Lord’s Manor and Temple of Exalted
>Now also affects Feudal Lord economic bonuses
>Temple only gives a +50% bonus to the Lord skills specifically
>Lord of War is treated as giving +25 draft for the purpose of those buildings
Feudal Lord Skills
>Each Lord skill grants +5 gold in addition to their normal effects and each cost 0 Skill Points
>Lord of War’s regeneration works regardless of territory
>Each Lord Skill has a Skill Tree. Each Lord Skill unlocks 1 skill, and that skill will unlock the last skill of the tree. The skills they unlock do cost 1 skill point.
Clerical (Astral Subculture)
Unity’s Embrace (replaces Stand Together_
>Grant adjacent allies +1 lightning and spirit damage
>At high morale, heal 8 Temporary Hit Points at the end of each of this unit’s turn
Magical Lord Skills (replaces Feudal Lord Skills)
>Each grant an economic passive to the city and represents an affinity (I.E. Lord of Chaos grants 20% rushing discount to units)
>Each Skill unlocks you 1 skill that is equivalent to an enchantment in that affinity
>However, once you build the Lord’s Manor, you can immediately select the capstone skill which grants a vanilla transformation based on that affinity (ignoring elemental weaknesses) and grants you +6 resistance to a damage channel associated with that affinity, then grants all non-hero units in its army +4 resistance to that damage channel (assuming they are Army Leader)
>>I.E. Lord of Chaos grants Demonkin w/o its elemental weaknesses, has +6 fire resistance, and grants non-hero units its leading +4 fire resistance. These transformation skills cost 0 skill points
Lord’s Manor
>As mentioned before, building your first one unlocks all the Transformation skills
To-Be-Done
Each Subculture will have an *additional* Tier 3 Unit which will be a later update (because I think all Cultures should have two T3 units anyways). I have some ideas, but if you guys have any ideas yourselves, don’t be afraid to share.
About the upcoming Hero Changes Triumph is Implimenting
I will be able to adapt to the new system so don’t be afraid of me dropping this mod. I got it handled; this will be adapted to fit into the new system.
Bugs
If you look at Clerical’s Tome, you will see a large list of skills the size of the wall of china. I wouldn’t say it’s a bug but thought I’d mention you so you aren’t surprised by the immediate large amount of text
Did you know steam has a follower mechanic where you can follow modders? I didn’t either. You can go here and follow me if you want to be up-to-date on any future tome mods I make (or any mod I make in general): Wanna follow?
Support/Commissions
If you want to support me, you can donate here: Wanna Donate?[ko-fi.com]
If you want to commission a tome, go here: Wanna Commission?[ko-fi.com]
Revisions:
Old revisions of this mod are available below. Click the link to download.