Battle of Attu – Aleutian Islands Campaign (WW2)
Recommended Settings
Number of Bots: 64 or Less
Game Mode: Point Match or Battle
Game Length: Normal (Point Match) or Short (Battle)
Respawn Time: 30-40 Seconds
Items Seen in Screenshots and Tested for this Map: https://steamcommunity.com/sharedfiles/filedetails/?id=3363069281
Render distance decreaser by Hijong Park
https://steamcommunity.com/sharedfiles/filedetails/?id=2796715882
More Visual Config by Aya
https://steamcommunity.com/sharedfiles/filedetails/?id=2799415310
*Optional* Gameplay Improvement Mutators
Drowning Mutator by Panchuet: https://steamcommunity.com/sharedfiles/filedetails/?id=3358930007
NoParachutes by FilterUnfiltered: https://steamcommunity.com/sharedfiles/filedetails/?id=2913053239
Vehicle Burn Corpse Vanish by Aya:
https://steamcommunity.com/sharedfiles/filedetails/?id=2972475835
Limit bot respawn by Gangrenas: https://steamcommunity.com/sharedfiles/filedetails/?id=2923976190
Flight altitude changer by Hijong Park
https://steamcommunity.com/sharedfiles/filedetails/?id=2819996034
In June of 1942, in conjunction with the Battle of Midway, Japanese forces would move to invade the American Aleutian Islands off the coast of Alaska. At the time, the US was using the territory as a route for supply ships. So, Japan believed that cutting those off would slow the Allied effort in the Pacific and draw important resources away to focus on the recapture of the Aleutians. Additionally, American officials feared that the islands would be used as a jumping-off point to launch attacks at cities along the west coast of the United States. As such, planning went underway to retake the islands of Kiska and Attu.
The Battle of Attu began on May 11, 1943, with US forces landing along the southern and northern coasts of the island. Stiff resistance was met in the interior of Attu, as the Japanese Army had dug in along the mountains. Then on May 29, after being cornered near Chichagof Harbor, a final banzai charge would be launched to try to break through American defenses. However, almost all the remaining Japanese soldiers on Attu would be killed, effectively ending the battle by May 30.
The hostile landscape, fog, and arctic weather would prove to be a major issue for both belligerents, with many casualties and accidents caused by these issues.
Despite being the only land battle to occur on US soil during World War 2, the Aleutian Islands Campaign is often called the "Forgotten Battle".
Hey there! Thanks for checking out my first-ever upload to the Steam Workshop! I’ve always thought about dabbling into creating custom content for RF, but each time I would open the level editor or download Unity, I would let out a massive groan and give up. Thankful, I’ve had a lot of free time on my hands to actually try and attempt something!
For a while now, I’ve wanted to see someone try and represent this battle, so I could use it for my Pacific War config. But since no one has stepped up and done it yet, I thought I would do it myself and make my own rendition of Attu! I always hear modders say that if something you want doesn’t already exist, and no one else wants to make it, YOU should try to create it and do it to your liking.
If you think this first upload is a bit overproduced, it’s kinda because I wanted to use this as a test to learn what goes into making a map, adding interesting level design, and uploading to the workshop. Overall, I had fun making and playtesting this, even if there were some things that irked me (why isn’t 3D grass or Kill Boxes a default feature of the editor Steel?!). In the end, I hope to eventually try and learn Blender and Unity so I can make my more ambitious ideas real. However, if that doesn’t happen and this is my only upload then hey, I hope this map is somewhat good!
Sorry for all the yapping. Get out on the battlefield and have some fun! 😀
Revisions:
Old revisions of this mod are available below. Click the link to download.