Spare Ammo Manager
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Tired of bots with too many rockets or endless grenades? This mutator fixes that by standardizing spare ammo for players and bots, making ammo amounts balanced and consistent. You can adjust the settings to give more or less ammo as you like.
- Maximum Ammo Multiplier – These set the upper limit on how much spare ammo you can get.
- Target Total Ammo – This is the target total ammo amount (loaded + spare) you want. The mutator tries to match this number.
- Minimum Spare Ammo Target – These set the minimum amount of spare ammo you should always have. The mutator guarantees at least this much.
Simply, spare ammo scales with weapon damage: higher damage means less spare ammo, while lower damage means more spare ammo.
- Maximum Ammo Multiplier and Minimum Ammo Multiplier – These set the min and max ammo multipliers for gear items based on how much damage the gear does. Low damage means max multiplier (more ammo), high damage means min multiplier (less ammo).
- Maximum Damage Threshold and Minimum Damage Threshold – These define the damage range used to decide ammo multiplier for gear. Gear damage below the minimum gets max ammo, above the maximum gets minimum ammo, and in-between is scaled accordingly.
- Large Gear Bonus Multiplier – Extra ammo for large gear items to balance their bigger slot cost.
List weapon names separated by semicolon (;). For example: RK-44;Patriot
- Force as Primary/Secondary/Gear/Large Gear – Force weapons into specific ammo logic categories regardless of default slot.
- Blacklist – Weapons here are ignored by the mutator completely.
Revisions:
Old revisions of this mod are available below. Click the link to download.