WBK Kit Menu
So, i already know your questions, what the hell this mod about?
Simple stuff, it was made mostly for mission makers and zeuses.
You can set your kit through zeus and then click on EXPORT AS A KIT button, it will convert it into right format. This button work in both vanilla and ACE arsenal, BUT FOR THE ACE ARSENAL YOU NEED TO LOAD IN GAME FIRST, OPENING ACE ARSENAL THROUGH EDEN WILL NOT ADD THAT BUTTON!
This is how it suppose to look like:
[
this, ////Variable of the object
"Name of your kit", ////Displayed name
[["arifle_Katiba_F","","","optic_ACO_grn_smg",["30Rnd_65x39_caseless_green",11],[],""],[],[],["U_B_CTRG_1",[]],[],[],"H_Cap_grn_BI","",[],["ItemMap","","","ItemCompass","ItemWatch",""]], /////Kit itself
["arifle_MSBS65_F","arifle_MSBS65_UBS_camo_F"], ////Additional equipment that player can take
"true", /////Condition
{} //////Code that will be executed when kit will be taken
] spawn Wbk_AddKit;
You can also take already existing kits from units, this is how it looks like.
To add a kit to your mission just put that into the box innit and change classnames:
{
[
this,
getText (configfile >> "CfgVehicles" >> _x >> "displayName"),
getUnitLoadout _x,
["arifle_MSBS65_F","arifle_MSBS65_UBS_camo_F"],
"true",
{}
] spawn Wbk_AddKit;
} forEach ["B_Soldier_F","B_soldier_M_F","B_Soldier_GL_F","B_soldier_AR_F"];
If you will add a medkit to a kit, the unit that will take it will get medic traits (works with ace), same for Toolkit (Engineer) and Mine detector (Sapper)
IF YOU STILL HAVE QUESTIONS, FEEL FREE TO ASK THEM IN MY DISCORD: https://discord.gg/9Bfg9DTZ4V
- Fixes and improvements
All righty, i hope you will like it.
Main Credits:
Bohemia Interactive – For awesome game and platform!
Lads from my discord – idea and inspiration
My patreons – for supporting my work.