Interactive Commanders

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Author: CCP Virus

Last revision: 23 Mar at 08:53 UTC (7)

File size: 143.37 KB

On Steam Workshop

Description:

Add more depth to commander assignment to beyond simply choosing the character with the highest advantage

Description

I find it extremely unimmersive that players have almost no interactions with commanders. All we need to do is find the guy with the highest number, assign him and then throw him away after the war is over. This mod aims to improve this part of the game by adding events that affects commander assignment, combat, and aftermath. Commanders can betray you or even turn your army against you and claim your title, just like in history.

Explanation to rebellion mechanics

When will a commander rebel?

There is a long list of conditions, in which certain number of them must be met for the rebellion to happen. Here are some examples:

Status of the commander: Does the commander has a (pressed) claim on his lieges primary title? Is he a powerful vassal? What personality trait does the commander has?

Commander relation with his liege: Whats the commander opinion to his liege? Is there any rivalry? Does the liege meets commanders legitimacy expectation?

Status of the liege: Is the liege capable? Is the liege a child? Is the liege skilled?

What happens when a commander rebels?

A war starts
Firstly,the rebelling commander will start a war against his liege using claim cb on his liege’s primary title. If he is a courtier an adventurer camp will be created.

Commander gets army
Then the army he is commanding will be "converted" into event troops of the commander while the original army will be depleted. For example if the commander was commanding a 4k army before he rebels, he would get a 4k special army with the same composition while 40ish soldiers remain in the the lieges army.

The original army will be teleported to a nearby province to avoid both army locking into battle immediately after the event fires.

What next?
Either the liege beats the rebellion and keeps his throne or be disposed by the commander.

The special army will be disbanded after the war, regardless of the results.

A complete list of events added:


1. Noble knight asking to replace a lowborn commander (feudal gov only)
2. Reward and penalty after a decisive battle
3. Commanders can betray their liege and join the enemy in a battle
4. Commanders can lead a rebellion using their liege’s army ( If the commander is a courtier he will create a landless camp )
5. Loyal commander may fight extra hard ( gives army bonus but higher risk of injury/death)

Game Rules

Players can now choose if the events from this mod will target player only, ai only, or both ai and player.
Be warned that since ai commander appointment logic is hard-coded, ai will struggle a lot with this mod.

Compatibility

Does not overwrite any vanilla files.
Can be added or removed mid-save.
All non vanilla MAA will be converted to light footmen when commander rebels.