Celmaldor Mission Tree – Anbennar Submod
A complete mission tree (75+ missions) for the Elven Merchant Republic of Celmaldor.
*Only compatible with the bit bucket version, or steam version following the Dec 13th update*
– Heavy colonial/trade game play with moderate conquests in Cannor
– Customize your administration between elven and half-elven and military between traditional elven, modified elven, or modified human
– Unique elven/human colonial administrations
– New government mechanic: Elven Trade Influence. Use the power of trade to strengthen your nation, but if you become too dependent on it, the power that grew your nation may tear it down.
– Attend the safest wedding in the Reach
– Use economic warfare to weaken your enemies
– Develop a strong national economy by exploiting the rest of the world
– Spawn the Ravelian religion early
– Bridge the past and present with Ebonsteel artificery regiments
– Engage in sustainable business practices such as:
- Stoking elven nationalism to secure trade ports
- Gunboat diplomacy
- Sparking religious conflict to plunder a continent
- Weakening your subjects to increase production quotas
– Regions that are not in the mission tree: Bulwar, North Salarhal, Forbidden Lands, West Serpentspine, East Serpentspine, and North Haless
– This submod modifies several in game anbennar systems, if anything breaks your game @klep in the anbennar discord to let me know of the issue, after it’s fixed I’ll make an event to fix your game
-Many of the missions in this submod use mechanics introduced in WInds of Change and Domination DLCs. The mission tree is playable without them, but experiences may vary
– This mod is not balanced (though not broken in my opinion)
– While this mod attempts to stay "in theme" with the lore, I took some liberties and tried to follow the rule of cool when designing the tree
– Please let me know about any bugs/spelling errors!
Revisions:
Old revisions of this mod are available below. Click the link to download.